Fear
Source: EotE:298
Fear is an opposed check. It is opposed normally by Discipline and occasionally by Cool.
| State of Fear | Check Difficulty |
|---|---|
| Minimally afraid | Easy () |
| Moderately afraid | Average () |
| Very afraid | Hard () |
| Mortally afraid | Daunting () |
| Utterly terrified | Formidable () |
| Confronting something reputed to be dangerous | 1 difficulty upgrade |
| Confronting something known to be dangerous and very rare | 2 difficulty upgrades |
| Confronting something known to be extremely dangerous and unique | 3 difficulty upgrades |
- Failure – Add to each action during the encounter.
- Threat – Suffer strain equal to number of . If or more the character could be staggered for their first turn.
- Despair – Incredibly frightened. Add to all checks until the end of the encounter.
- Success – Avoid any fear effects except those triggered by .
- Advantage – Gain on the characters first check. Additional gain on the first check.
- Triumph – Cancel all previous fear effects or trump all future fear checks during the encounter.