Table of Contents
Genesys Rules
Core
- Types of checks p25
- Story points p28
- Health & Healing
- p60
- p112
- Equipment
- Selling & Trading p83
- Encumbrance & Concealing p84
- Repairing p88
- Hard points & attachments p206
- Combat p95
- Maneuvers p98
- Flying p100
- Range bands p106
- Combat modifiers p107
- Environmental effects p110
- Magic p210
- Social encounters p118
- Nemesis Extra Activation p203
- Uncoupling Skills p204
- Vehicles p220
- Hacking p232
- Constructing encounter p241
- Fear p243
Expanded Player Guide
- Ultimate Villain p26
- Environmental Effects p31
- Radiation p29
- Disease p30
- Vehicle creation p58
- Vehicle Crashing/Sinking p71
- Adversary creation p74
- Adversary power levels p84
- Expanded magic rules p95
- Social encounters p107
Terrinoth
- Heroic abilities p74
- Mounted combat p83
- Crafting p112
Android
- Favors p80
- Network encounter p125
Keyforge
- Create unique species p37
- Weapon and Armor traits p139
- Steeds as vehicles p151
- 1 Æmber = 200 coins
- Æmber use p166
- Æffects p167