Table of Contents
Æffects
All Æffects:
- start with Æmber cost of 1
- have encumbrance of 1
- are immune to Sunder
Concept
There are three types of Æffects:
- Armor - protection
- Weapon - attacking
- Utility - anything else
Design
Armor
Change | Cost |
---|---|
+1 soak (to the max of 4) | +1 times the new value, sequentially. |
+1 soak (to the max of 4) | +1 times the new value, sequentially. |
Weapon
Change | Cost |
---|---|
+2 base damage | +1 for first two |
+2 for additional | |
-1 Crit, to min of 1 | +1 |
Increase Range band | +1 |
- Choose a skill: Usually a combat skill or the Discipline skill
- Starting damage is +1
- Starting crit is 4
Qualities
Item Quality | Æmber Cost |
---|---|
Positive Qualities | |
Accurate | +1 per rating (to a maximum of 4) |
Auto-fire | +2 |
Blast | +1 per two ratings |
Breach | +4 per rating |
Burn | +1 per rating |
Defensive | +1per rating |
Deflection | +1 per rating |
Disorient | +1 per two ratings |
Ensnare | +1 per rating |
Knockdown | +1 |
Linked | +1 per rating |
Pierce | +1 per two ratings |
Reinforced | +3 |
Stun | +1 per two ratings |
Stun Damage | +0 |
Sunder | +1 |
Superior | +1 |
Vicious | +1 per rating |
Negative Qualities | |
Inaccurate | –1 per rating |
Inferior | –1 |
Prepare | –1 per rating |
Slow-Firing | –2 per rating |
Utility
Every Æffect adds to the check.
Powers
The Æmber cost is equal to the new number of powers.
See powers on pages 171 to 175.
Gather Components
Make Skill Check
Make a Hard Æmbercraft check. Increase difficulty for each additional power to max Formidable .
Spend 3 extra Æmber to reduce difficulty of the check by one, to a min of Hard.
Missing Æmber may add one or more or suitable components may add .