This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Social Interactions - House Rules ====== <WRAP center round important 60%> === House Rules === These are some fun ways to make social interactions more exciting than a single die roll.</WRAP> ===== Convincing Others ===== How do you persuade some of something? Using logic adapted from [http://www.wikihow.com/Convince-Anyone-of-Anything|wikiHow] here are some simple ways to win people over. ==== Making Good Arguments ==== Whether truthful or not, the first steps is understanding the argument at hand. A single pool result can determine how well your character understands the issues. (The web article mentions the following points in making a good argument: doing your homework, defining the terms of the discussion, developing your reasoning, backing up your reasoning with vivid examples, and giving an inch to gain a mile). Make a Knowledge check in the appropriate category to determine how well your character understands the issue. Narratively this could involve researching and discussing. ^Difficulty^Pool^Description^ |Easy|`di`|The differences in ideology between the two characters are minimal.| |Average|`di``di`|The differences in ideology between the two characters are understandable.| |Hard|`di``di``di`|The two characters have one or two major conflicting viewpoints.| |Daunting|`di``di``di``di`|The two characters have three or more conflicting viewpoints.| |Formidable|`di``di``di``di``di`|The two characters are extremely different.| `bo` can be added for any factors that assist in understanding the argument, well `se` can be added for any factors that hinder the understanding. On success, the character understands the argument and can proceed easily to actually convincing the other character. Each `su` can be used to downgrade the difficulty of the next check. On failure, the character doesn't understand the problem and will have an exceedingly difficult task in having the argument. Each `fa` can be used to upgrade the difficulty of the next check. `ad`, `se`, `tr`, `de` can be spent as usual. ==== Styling Your Argument & Understanding Your Opponent ==== The next step is to actually talk to the other person to persuade them on your viewpoint. (The web article mentions the following points: being confident & assertive, making it personal, staying calm, listening, engaging politely, identifying the other person's objections and motivations, and gaining the person's trust.) The actual interaction between the two characters should be an opposed check. The skill to use depends on the methods of arguing with the other character. ^Skill^Opposed By^Description^ |Coercion|Discipline|You are essentially trying to break the other person down to accepting your argument. Either through physical threats or mental trauma. Failure could cause the other character to end up hating your character deeply.| |Charm|Cool|You are doing your best to sway the issue via truthful arguments. Failure means the other character holds their ground but wouldn't usually hold resentment towards you.| |Deception|Discipline|Your are using lies to sway the opposing character to your side. Failure could mean the other character plays along and ends up deceiving you or ruins your reputation as they spread the knowledge that you are a liar.| Show page