This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Hintaro ====== <sup>Source: FC:87</sup> Each round players throw two chance cubes. Each player can choose to re-roll a single chance cube once. The goal is to obtain pairs of matching symbols. Then one player throws the hintaro, a special chance cube that modifies the results for each players' roll. The highest ranked result wins the entire pot. * **Select Hintaron** (dealer) * **Ante In** - Beginning with the player to the left of the hintaron, each player pays the ante to the pot. * **Throw Dice** - Each player rolls `bo``bo`. ^Dice Symbol^Hintaro Name^ |`su`|Tukar| |`ad`|Kulro| |`fa`|Hin| |`th`|Taro| * **Place Wagers** - Each player may wager an additional amount. They must meet or exceed the previous player's wager. Wagers end after one round and then every player must match the current wager. * **Throw Again** - Players may reroll a single die. ^Name^Dice^Rank^ |Tukar to Kulro|`su``su``ad``ad`|1st| |Quad Kulro|`ad``ad``ad``ad`|2nd| |Tukar Tukar|`su``su`|3rd| |Kulro Kulro|`ad``ad`|4th| * **Throw Hintaro and Determine Winner** - The hintaron throws a `se`. Each `fa` (Hin) cancels one `su` (Tukar) and each `th` (Taro) cancels one `ad` (Kulro). Compare results to see who wins. Any set not listed is worth nothing and cannot win. In the case of a tie the pot is split. If no one wins the pot remains to the next round. Show page