Table of Contents
Sharn Gashnahk
Description
- Sunderlands Orc
- Female
- Height: 6' 5“
- Build: athletic
- black hair
- red eyes
- scar on face - result of a particularly bad choice of alchemical ingredients
- Age: 19
- Career: Scholar
Motivations
- Strength - Curious: Sharn wants to know about everything and everybody
- Flaw - Recklessness: her bouts of “amiable violence” are often ill-considered
- Desire - Expertise: She's always looking for the next concoction to please her own curiosity and to offer to Memona
- Fear - Pessimism: What if she's wrong and it's not all going to work out? What if deep down, others don't find everyone so interesting? The more she learns about others, the more this kernel of worry pops up.
Characteristics
All stats are without gear
4
2
3
2
2
1
4
16
0
11
0
9
5
1
1
Skills
Skill | © | Pool | Rank |
---|---|---|---|
Combat | |||
Brawl (Br) | 2 | ||
Gunnery (Ag) | |||
Melee Light (Br) | |||
Melee Heavy (Br) | |||
Ranged (Ag) | 1 | ||
General | |||
Alchemy (Int) | 3 | ||
Astrocartography (Int) | |||
Athletics (Br) | 1 | ||
Cool (Pr) | |||
Coordination (Ag) | |||
Computers (Int) | |||
Discipline (Will) | |||
Driving (Ag) | |||
Mechanics (Int) | 1 | ||
Medicine (Int) | 1 | ||
Perception (Cun) | 2 | ||
Piloting (Ag) | |||
Operating (Int) | |||
Resilience (Br) | |||
Riding (Ag) | |||
Skulduggery (Cun) | 1 | ||
Stealth (Ag) | |||
Streetwise (Cun) | |||
Survival (Cun) | 1 | ||
Vigilance (Will) | 1 | ||
Social | |||
Charm (Pr) | |||
Coercion (Will) | |||
Deception (Cun) | |||
Leadership (Pr) | |||
Negotiation (Pr) | |||
Knowledge | |||
General Knowledge (Int) | |||
Knowledge: Adventuring (Int) | 1 | ||
Knowledge: Forbidden (Int) | 0 | ||
Knowledge: Geography (Int) | 1 | ||
Knowledge: Lore (Int) | 0 | ||
Magic | |||
Arcana (Int) | |||
Divine (Will) | |||
Primal (Cun) | |||
Runes (Int) | 0 | ||
Verse (Pr) |
Heroic Ability
- Name: Memona's Child
- Origin: Favored by Unseen Forces (i.e. Memona, The One True Goddess)
- Primary Effect: Paragon / Alchemy (remove 1 dice of choice post-roll)
- Upgrade: Story (only takes 1 SP to trigger)
- Upgrade: Secondary/Empowered (+ when active)
- Upgrade: Duration (lasts 2 turns)
Talents / Skills / Abilities
- Tenacious (race ability): after hitting a target w/ a successful combat check, add to further checks targeting that character until end of encounter
- Knack for It / Alchemy (Tier 1): remove from Alchemy checks
- Tavern Brawler (Tier 1): add to Brawl checks and combat checks using improvised weapons
- Adventurer (Tier 2): Athletics & Knowledge(Adventuring) become career skills
- Challenge (Tier 1): 1x/encounter, opponents in short range add to checks against Sharn & to checks against anyone else [maneuver]
- Heroic Recovery (Tier 2): 1x/encounter, spend 1 SP to heal strain equal to ranks in Brawn [incidental]
- Potent Concoctions (Tier 3): During an alchemy check, if rolled then roll another and add results to check. If rolled then roll another and add results to check. (cannot be stacked)
- Lucky Strike (Tier 2): may spend 1 SP to add Brawn's worth of damage to a successful combat check [incidental]
- Natural [Brawl / Alchemy] (Tier3): 1x/session, may reroll a skill check that uses one of the two chosen skills
- Defensive (Tier 4): +1 Ranged/Melee defense
- Clever Retort (Tier 1): 1x/enc, as out-of-turn incidental add to another character's social check
- Dual Strike (Tier 3): when making combined melee check, may spend 2 strain to activate 2nd weapon (instead of )
Weapons & Armor
- Dwarven Katar [2]: Brawl, +2 damage, Crit 2, Engaged, Accurate, Knockdown (Enc 2)
- Chainmail: +2 Soak, 2 HP (Enc 3)
- monk's robes
Gear
- Shadow Bat heart necklace
- alchemist's kit (Enc 3)
- flasks (5)
- health elixir
- Silver: 2
- Copper: 494
- supplies for explosive & health potions