This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Sharn Gashnahk ====== ===== Description ===== * Sunderlands Orc * Female * Height: 6' 5" * Build: athletic * black hair * red eyes * scar on face - result of a particularly bad choice of alchemical ingredients * Age: 19 * Career: Scholar {{:nihilo:sharna_in_lab_1k_x_1k.png?direct&500|}} ===== Motivations ===== * Strength - Curious: Sharn wants to know about //everything// and //everybody// * Flaw - Recklessness: her bouts of "amiable violence" are often ill-considered * Desire - Expertise: She's always looking for the next concoction to please her own curiosity and to offer to Memona * Fear - Pessimism: What if she's wrong and it's //not// all going to work out? What if deep down, others //don't// find everyone so interesting? The more she learns about others, the more this kernel of worry pops up. ===== Characteristics ===== //All stats are without gear// <statblock> theme: terrinoth brawn: 4 agility: 2 intellect: 3 cunning: 2 willpower: 2 presence: 1 soak: 4 wounds: 16 woundscurrent:0 strain: 11 straincurrent:0 encumbrance:9 encumbrancecurrent:5 meleedefense: 1 rangeddefense: 1 </statblock> ===== Skills ===== <gskills> 4,2,3,2,2,1 alchemy,3,x mechanics,1,x medicine,1,x perception,2,x skulduggery,1 survival,1 runes,0,x brawl,2 adventuring,1,x forbidden,0,x lore,0,x geography,0,x athletics,1,x vigilance,1 ranged,1,x geography,1,x </gskills> ===== Heroic Ability ===== * Name: Memona's Child * Origin: Favored by Unseen Forces (i.e. Memona, The One True Goddess) * Primary Effect: Paragon / Alchemy (remove 1 `di` dice of choice post-roll) * Upgrade: Story (only takes 1 SP to trigger) * Upgrade: Secondary/Empowered (+`bo` when active) * Upgrade: Duration (lasts 2 turns) ===== Talents / Skills / Abilities ===== * Tenacious (race ability): after hitting a target w/ a successful combat check, add `bo` to further checks targeting that character until end of encounter * Knack for It / Alchemy (Tier 1): remove `se``se` from Alchemy checks * Tavern Brawler (Tier 1): add `GAD` to Brawl checks and combat checks using improvised weapons * Adventurer (Tier 2): Athletics & Knowledge(Adventuring) become career skills * Challenge (Tier 1): 1x/encounter, opponents in short range add `bo` to checks against Sharn & `se``se` to checks against anyone else [maneuver] * Heroic Recovery (Tier 2): 1x/encounter, spend 1 SP to heal strain equal to ranks in Brawn [incidental] * Potent Concoctions (Tier 3): During an alchemy check, if `tr` rolled then roll another `pr` and add results to check. If `de` rolled then roll another `ch` and add results to check. (cannot be stacked) * Lucky Strike (Tier 2): may spend 1 SP to add Brawn's worth of damage to a successful combat check [incidental] * Natural [Brawl / Alchemy] (Tier3): 1x/session, may reroll a skill check that uses one of the two chosen skills * Defensive (Tier 4): +1 Ranged/Melee defense * Clever Retort (Tier 1): 1x/enc, as out-of-turn incidental add `th``th` to another character's social check * Dual Strike (Tier 3): when making combined melee check, may spend 2 strain to activate 2nd weapon (instead of `GAD``GAD`) ===== Weapons & Armor ===== * Dwarven Katar [2]: Brawl, +2 damage, Crit 2, Engaged, Accurate, Knockdown (Enc 2) * Chainmail: +2 Soak, 2 HP (Enc 3) * monk's robes ===== Gear ===== * Shadow Bat heart necklace * alchemist's kit (Enc 3) * flasks (5) * health elixir * Silver: 2 * Copper: 494 * supplies for explosive & health potions Show page