Table of Contents
Money & Time
Money
- Prices listed in the rulebooks are going to be in Copper Pieces.
- 10 Copper Pieces (cp) in 1 Silver Piece (sp)
- 10 Silver Pieces (sp) in 1 Gold Piece (gp)
- A typical coin purse can carry up to 250 pieces in it. Anything above that should count towards encumbrance.
| CP | SP | GP | |
|---|---|---|---|
| Copper piece | 1 | 1/10 | 1/100 |
| Silver piece | 10 | 1 | 1/10 |
| Gold piece | 100 | 10 | 1 |
Travel Times
- A typical human can walk 20 miles per day.
- A human riding a horse can travel 60 miles per day.
- A human rowing a boat can travel 5 miles per hour.
| Transportation | mph |
|---|---|
| Walking | 3 |
| Horse Trot | 5 |
| Row boat | 5 |
Party Reputation and Income for Performing
| Name | Reputation (Advantage)) | Copper per Success |
|---|---|---|
| Tavern Circuit | 0 | 100 |
| Booking Private Parties | 10 | 150 |
| Town Square Performance | 20 | 200 |
| Merchant Guilds | 30 | 250 |
| Nobility House Party | 40 | 300 |
| Nobility Concert | 50 | 375 |
| Performance for the King | 60 | 500 |
- Roll “job” skill each for each month of work, no difficulty
- 300 copper base amount + extra copper per successes
- Advantage is reputation
- Typical Expenses
- Lodging: 100 for current townhouse (2 bedroom, above stable)
- Food: 100 per person
- Job Expenses: 100 per person
Genesys Symbols
- success
- failure
- advantage
- threat
- triumph
- despair
- ability
- difficulty
- profiency
- challenge
- boost
- setback