This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Money & Time ====== ======= Money ======= * Prices listed in the rulebooks are going to be in Copper Pieces. * 10 Copper Pieces (cp) in 1 Silver Piece (sp) * 10 Silver Pieces (sp) in 1 Gold Piece (gp) * A typical coin purse can carry up to 250 pieces in it. Anything above that should count towards encumbrance. ^ ^CP^SP^GP^ |Copper piece|1|1/10|1/100| |Silver piece|10|1|1/10| |Gold piece|100|10|1| ======= Travel Times ======= * A typical human can walk 20 miles per day. * A human riding a horse can travel 60 miles per day. * A human rowing a boat can travel 5 miles per hour. ^Transportation^mph^ |Walking|3| |Horse Trot|5| |Row boat|5| ====== Party Reputation and Income for Performing ====== ^Name^Reputation (Advantage))^Copper per Success^ |Tavern Circuit|0|100| |Booking Private Parties|10|150| |Town Square Performance|20|200| |Merchant Guilds|30|250| |Nobility House Party|40|300| |Nobility Concert|50|375| |Performance for the King|60|500| * Roll "job" skill each for each month of work, no difficulty * 300 copper base amount + extra copper per successes * Advantage is reputation * Typical Expenses * Lodging: 100 for current townhouse (2 bedroom, above stable) * Food: 100 per person * Job Expenses: 100 per person ====== Genesys Symbols ====== * `GSU` success * `GFA` failure * `GAD` advantage * `GTH` threat * `GTR` triumph * `GDE` despair * `AB` ability * `DI` difficulty * `PR` profiency * `CH` challenge * `BO` boost * `SE` setback Show page