This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Edgar DeLuca Fuchs ====== {{:loea:pasted:20201118-002225.png}} * Bloodline: Beastfolk (Heavy Augmentation) * Background: Soldier * Pursuit: Ambition - Mercenary * Blessings: Animal Augmentation x3 * Low Light VIsion * Claws (Partial) * Enhanced Hearing * Curses: * Age: 35 * Gender: Male * Distinguishing Features: Fox ears, Vertical slit irises, Clawed hands. Usually wears long gloves, gold tinted glasses and tall hats. ===== Traits ===== * **Affinities:** * Rank 2 - Stopping abuse of power by Army against the poor * Rank 1 - Puzzles & Toys * **Reputations:** * Rank 2 - British Army Officer * Rank 2 - Assassin * Rank 1 - Toymaker * **Memberships:** * Rank 2: British Army * **Persistent Conditions:** * **Wound Penalties:** ===== Assets & Liabilities & Powers ===== * **Assets:** * Inventor ; Fabricator * Workshop * Membership - British Army * Membership - British Army Rank 2 * Well-Off * **Liabilities:** * Social Climber * Declasse * **Masteries:** * **Transcendent Powers:** * **Languages:** * English (Written & Spoken) ===== Characteristics ===== <statblock> theme: clockwork grace: 3 vigor: 3 reason: 2 focus: 3 presence: 2 will: 1 armor: 1 chaos: 1 wounds: 4 woundscurrent: 0 guard: 3 guardcurrent: 3 purpose:2 purposecurrent:2 ether:3 ethercurrent:3 </statblock> ===== Skills ===== /* The first row of text inside the <gskills> tag are your characteristic stats in this order: grace, vigor, reason, focus, presence, will The rest of the rows can be in any order and are formatted like this: skillname,ranks, The skillname must match the approved list of Clockwork skills (See the bottom of this post). Ranks is a whole number. */ <cskills> 3,3,2,3,2,1 athletics,3 cool,3 coordination,2 discipline,3 medicine,2 perception,1 academics,1 artisan,1 athletics,2 command,2 composure,1 engineering,2 firearms,3 fisticuffs,2 guile,1 intuition,1 medicine,1 melee,1 science,1 stealth,1 survival,1 tactics,2 vocation,1 </cskills> ===== Gear ===== * **Weapons** * Claws - Reach; Touch - Potency 1 - Load N/A - Bleeding * Revolver - Reach; Short - Potency 3 - Load 6 - Bleeding * Rifle - Reach; Long - Potency 4 - Load 10 - Moridbund /* List of Genesys skills: academics artisan athletics bureaucracy burglary command composure engineering fencing firearms fisticuffs guile intuition investigation medicine melee mysteries parley refinement riding science stealth streetwise survival tactics temptation vocation */ Show page