Environmental Conditions

Journeys

Characters may become Fatigued or Deprived during their journeys through difficult terrain; any time you are exposed to an extreme environment, test Vigor+Will or Vigor+Survival vs severity of the environment (see below). = receive the Fatigue condition (stackable). After failing 3 fatigue tests, you become Incapacitated. Further failures result in the Deprived condition instead. = receive a Wound, and may result in immediate Incapacitated or Deprived condition.

Prepare for a journey through extreme environments with Reason+Survival (Difficulty in table below); = character is “Prepared”; = “Ill-Prepared”, with = “Unprepared.” If you have no access to appropriate gear/supplies, you are considered “Unprepared”, or if you have successfully prepared for a different environment you are considered “Ill Prepared”

*Conversion note: Divide difficulty by 2 (round up) to find the number of

Falling & Impact

Any character falling from a significant height will hit the ground at the end of their next turn, so there is generally a chance to act before landing. Test Vigor+Will (yes, two Aptitudes) vs - Take 1 Wound for every 10' fallen, mitigated by 1 Wound per.