This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Character Advancement ====== ===== Experience Points ===== At the end of each session, characters earn XP: * 1 XP for participation * 1 XP for making progress toward a personal goal * 1 XP for taking a significant risk to further your Pursuit * 1 XP for making a non-"optimal" choice due to roleplaying Affinities * 1 XP for being convinced/persuaded of something during the course of social conflict (accepting a negative outcome) At the end of each Season/Story Arc, all players may be grant 1 bonus XP. In addition, you may optionally vote as a group to determine which single character best expressed each theme used throughout the Season/Arc. Suggested themes: * **Steam:** the character most involved with discovering, creating, using, or learning about advanced science/technology. * **Punk:** the character that most actively supported or threatened a social system/institution. * **Victorian:** the character most involved in historical Victorian society: politics, romantic entanglements, fashion, etc. * **Horror:** the character most involved in uncovering hidden knowledge, most impacted by Pontus events, chimera/aberrations, or surviving personal horror. //This scale may be increased or decreased depending on the planned length of the campaign.// You can spend XP at any time, including in the middle of a session, but the advancement must be congruent with your behavior or training. //If you've never picked up a sword, it doesn't make sense to gain Fencing; but if you took lessons or tried to fight with a sword stolen from a wall in a pinch in an earlier session, a single new rank may make sense.// Some [[clockworkrules:assets_and_liabilities|Assets & Liabilities]] offer guidelines for story requirements in their descriptions. {{:clockworkrules:pasted:20201022-042444.png}} * Remove Affliction: spend 12 XP to attain Rank 1 in the afflicted Aptitude. (And remove the Esteem penalty) * ===== Increasing Wealth ===== A temporary windfall that allows you to make a certain number of purchases with a Cost higher than your Means (typically not more than 2 Ranks above the party median Means). Similarly, marrying above one's Class or Means may provide a temporary boost to those Ranks. Completing a Mission may provide access to an organization's //Membership//. ===== Narrator Characters ===== When you participate in reducing/increasing an NC's Affinity/Reputation, you may spend your own XP to make that change permanent. If changing multiple ranks, spend XP for each Rank level separately. {{:clockworkrules:pasted:20201022-042917.png}} Show page