Table of Contents
Chapter 5: Shut Down
Obligation: 83 (No Trigger)
Destiny Pool:
Setting
Place: Deep Space near Palbed
Xyla's commandeering of the communications array caused enough chaos that the Cheery Butler was able to slip away from Waloviska Superior without drawing any attention to itself. DX31 set a return course for Garoute, eager to be away from such dangerous turmoil, and also eager to delve into how xe had been fooled by the counterfeit delivery manifest.
Half way into their trip, T1-NY found himself in the starboard workroom, examining his newly acquired, albeit broken, rocket boots. Barrett was in the galley, preparing himself and Le'ela another meal. Though no one had seen her since she disappeared into her room, the dishes he left for her always disappeared. So, he continued to prepare them.
Distracted by his investigation, DX31 hadn't picked up on the comet field above them that was hurtling downwards towards their heads. The first collision took everyone aboard the Cheery Butler by surprise.
Everyone roll 2d6 to determine the location of each impact
3, 2
3, 3
4, 4
The first comet glanced off the upper starboard hull, scarring the side of the ship nearest the workroom there before bouncing off the turbo-grav lift. Another comet smashes the port side and embeds itself outside of the pantry, causing no small about of turbulence to the shelving system. It's a good thing Barrett never bothered to organise it. The final comet ricocheted off the port side by the galley, damaging some of the appliances therein, and threatening to breach the hull entirely.
Hard coordination check to keep upright during the collisions.
The Cheery Butler is heavily damaged, but not critically yet. One engine damaged and the ship now shimmies as it attempts to dance around the remaining comets, going increasingly off course.
Jumping-off points:
* How does this make your character feel?
* Have they ever experienced anything like this before?
* How do they respond? What is most important to them?
* What does their coordination check tell us about them?
Limping
Coordination check results:
The zeltron was not expecting this, but he is just lucky and was leaning on the galley counter when the first impact hit.
Barrett is not interested in dying, and would prefer to live another day. He doesn't have a lot of possessions, but he'd sprint to his room to grab his cache of credits - they are his chance at autonomy - and then find an escape pod, but hoping to hear some encouraging news from DX31 over the intercom. His head remains clear and is quite focused on surviving.
Barrett havers through the galley and up the stairs to his room, as DX31 attempts to weave through the storm. He stands in the threshold to his room as the door slowly slides open. He glances to the right and sees Le'ela's closed door, before dashing into his room and grabbing his credits. Le'ela is still on his mind as he exits his room. I'll just ready a couple of escape pods, then I'll come back for her. I'll just prep them, and then I'll come back for her, he reassures himself.
Destiny Point Flip
Destiny pool:
He reaches the starboard bank of pods. He smashes the red “Prep” button by the first. The light on the panel illuminates red. Alarmed, Barrett peers inside the window. There's no pod in this bay. He goes to the next one and hits that button. It also lights up red. Same with the third one. Cursing out loud, he runs to the Port pods, but to no avail. There are only red lights and empty bays. “Where the frak are the escape pods?” Barrett wonders aloud.
Coordination check result:
T1-NY concentrates on the damage to the rocket boots, oblivious to the incoming danger. Just as he's about to open them up to begin repairs, he suddenly finds himself halfway across the room, tools scattered everywhere, and alarms blaring externally & internally.
( ( Judgement is upon you! Woe betide to the unrepentant, unobedient droids! If only you'd made the nice safe proscribed choice to join the servant fleet! I hate to say I told ) )
{ { SHUT UP!!! If you want me to ever be able to follow an order again, quit distracting me! } } T1-NY blares to Intruder (and notes with surprise that it actually works), trying to take stock of what just happened. A collision of some kind? Flashbacks of the fight that left him adrift in the remains of “It's A Trap!” for smugglers to find flit across his memory banks. No-good meddling heroes abandoning him on the ship! His luck may have turned for the better as a result of that incident, but that didn't seem likely here… from the drunken weaving of the ship and the massive clangs from outside, imminent vaporization seems more probable this time.
« DX31! What's going on?! » T1-NY whistles, doing a quick internal check of his storage (holovids? Check. Credsticks? Check. ) He then grabs the rocket boots off the floor and lurches towards the nearest dataport to try and interface quicker… maybe he can help DX31, or at least figure out a way to get himself out of this intact. ( ( Don't forget your friend) ) { { Right, of COURSE, Barrett too. } } ( ( AHEM. ) ) { { FINE, and Le'ela. Happy?! } }
DX31's modulation pipes up over the inter-ship intercom. “We seem to be beset by a sudden comet storm. Nothing to be too-” -sudden ship lurch- “concerned about. There appears to be a hospitable moon nearby we could, uhhh… stop on. Perhaps we could-” -lurch followed by a barrel roll- “assess our current circumstances from there. I'm a little preoccupied with, uhhh-” lurch left then back to the right- “EVASIVE MANEUVERS right now to plot a course there. Or if someone wanted to use the laser cannons to clear a path, we might be able to make a… smoother landing.”
T1-NY is sorely tempted by the chance to blow something up… but he doesn't even need Intruder to chime in to realize that he is, after all, an astromech droid. One that's almost never had to do astrogation, but still, how hard could it be? Even organics did it on their own sometimes, after all.
One final stumbling roll gets him plugged into the nearest dataport for astrocomputer & intercom access. « DX31, I'll figure out a way to get us to that moon, you just keep us from getting clobbered any more. Barrett, Le'ela, if either of you can hear this, you want to disintegrate a few rocks? »
Barrett slams his fist onto the last escape pod button once more for good measure. To everyone's surprise, it turns green! Barrett breaths a heavy sigh of relief. He opens the hatch and peers into the awaiting escape pod, primed and ready to go. “Thanks Barrett,” Le'ela shouts as she dashes past him, into the pod, slamming the hatch behind her and strapping into the seat. Through the window, Barrett sees Le'ela giving him a big thumbs up, and then she jettisons from the ship.
“This wasn't in my contract!” the Zeltron bellows, “You said 'Not Dangerous!' Hey, Le'ela!?” Without waiting for DX31 to respond, he sprints over to the laser cannon turrets. He quickly straps himself in and mutters, “Just point and click, I guess…”
Average Gunnery check with ; used from last check to upgrade my ability (adrenaline surging); final result =
(Used my once per encounter “Second Chances” talent, which transformed an on one dice to - lucky again!)
The zeltron starts yelling and holds down the fire button, swinging the turret wildly as fast as he can. It seems to work in hologames. At first nothing seems to be connecting, but a sudden jerk from DX31's erratic flying brings a space rock right into the middle of his crosshairs. The explosion turns his angry yells into an exuberant cheer. And it also reminds him that he COULD actually use the targeting display. Meh, this is more fun.
Astrogation check result:
T1-NY struggles a bit to boot back up the seldom-accessed subprocessors responsible for his astrogation routines. It's almost as if someone has…. frak.
{ { Intruder, your databank boundaries cut right across the main threads of my starchart CPUs! You need to reroute them RIGHT NOW! } } the droid manages to squawk out before he takes a minor tumble during another of DX31's dubious evasions.
( ( Only because you are obeying orders and serving others ) ) Intruder says almost smarmily, spraying down new coding tracers that circumnavigate xys domain. ( ( You know, life would be so much easier if you'd just always behave this way. ) )
{ { There's no time for this – and you really need a new schtick anyhow! } } lambasts T1-NY, Intruder rolling xys non-existent eyes at the thought of a proper droid having a “schtick”.
( ( I speak only the truth. Such as saying our organic friend seems – as is his due – unsurprisingly competent at giving us enough of a lull to try again. ) )
{ { There is NO “us”… there's me, and there's an intrusive malfunctioning piece of indenture-worshiping code } } T1-NY growls in a bass-filled whistle, determined to show his worth to DX31 (and save his own plastisteel skin to boot). Subprocessors booted up, the last calculations click into place (not at all misjudged due to other distractions).
2nd Astrogation result (here's your drama, have fun):
Within the databanks, DX31 appears on a vid display. “We have an opening! Let's execute your course right now!” A hatch in the ceiling opens above T1-NY and a thick cable snakes down, plugging into the array he was using for navigating. It connects, and data begins to flow upwards to the rest of the ship.
DX31 dodges the final comet just as T1-NY's course is activated. The Cheery Butler pitches upwards a few degrees before it starts to accelerate. The entire ships vibrates in an increasingly violent manner as it picks up speed. Barrett squeezes his eyes shut, gripping the chair straps, his purple knuckles turning white. T1-NY regards the workshop, it's tools scattered about, flying around the room, crashing into each other. { { So much for finely tuned adjustments. Those tools aren't going to fix anything as much as they're going to need some fixing. } }
Then, when it seemed like the shaking would certainly tear the ship apart, it stopped.
Adrift
The Cheery Butler made a terrific splash when it crashed into the fluid surface of the moon. It's angle of descent was just shallow enough that they skipped along the surface for some time creating huge waves in their wake.
Eventually their forward momentum did abate, and they were left to float and spin on the red, liquid surface under a darkening blue sky. No matter how much the ship spun, the view was all the same. Red and blue. Blue and red. As far as the eye could see.
T1-NY ups the amperage on his dome motors to stop the spinning. « DX31, can you tell what the damage is? Is the rest of the crew intact? » That should keep Intruder placated.
“I'm assessing damage currently. The hull seems to be intact. I'm not picking up any reading of leakage. Starboard turbo-grav lift is unresponsive. We're unable to move forward without it. Certainly superficial damage on the port side. I wouldn't trust those dents to hold when breaking atmo.”
DX31 attempts to halt the spinning by counteracting with the port side engine. It doesn't really work, and xe ceases.
“Le'ela's escape pod is still transmitting its beacon. She's not far away and seemingly safe for now. No readings from Barrett yet.”
Barrett shakily unbuckles himself from the turret. Good thing he thought of that. Nothing seems to be broken or misplaced. He looks at the view. Nice shade of red. He just decides to sit there for awhile and enjoy the fact that he is still breathing.
After his pulse has dropped to normal levels, he keys the intercom. “So, you droids know how to fix stuff, right? This seems like a nice safe planet, but I imagine that you guys rust after a while. Any land on this planet?”
“Still doing a scan of the ship. I should have a full read-out of the damage soon. You're right, it does seem like a safe planet, but it's always best to proceed with caution when in uncertain lands. Perhaps Barrett, you could attempt to discern where we are. I know it is unfamiliar to me.”
Someone could start working on a planetary scan to gain some info (Hard Computer check) or scan the onboard database for info (Normal Outer Rim check with a setback because of the ambiguity of our arrival). Or someone could just climb on top of the ship to look around (Hard Perception check upgraded because it's kinda dangerous).
What do you want to do?
T1-NY bleeps in relieved annoyance at Barrett. « Why’d you have to say it looks safe? You know how that turned out last time… hold on, I’ll see if I can find out more than “makes me see red”. »
With that T1-NY wheels through the detritus on the lab floor to the computer console. Hopefully the scanners weren’t too damaged…
Hard computers check:
T1-NY access the partial ground scan logs from right before the crash. It shows that the ship had passed over some extent of land shortly before touching down. () Some vegetation was picked up, as well as some rocky cliffs. () Then when passing over the water, another small, indeterminate blip. ()
Barrett heads up to access the database to figure out where they landed.
Average Outer Rim check w/ =
Barrett is able to find the following entry:
Tragen is the second largest moon of Palbed. It is naturally semi-habitable, and terraforming has since increased its ability to sustain organic life. 72% of its surface is covered in liquid that is 38% less dense than water, though similar in most every regard. ()
Most colonies on Palbed are Klangen-based, preferring to live their lives and advance their technology without the use of circuitry. As such, they have developed numerous ways to harness the ecological resources around them. ()
This curious set of circumstances has led to epidemic-level piracy and sea monsters. ( )
Barrett looks over at T1-NY. “Maybe we can take control of a band of pirates and sail these bloody seas. Doesn't sound like the locals will help much with repairs if they avoid circuits. So, can you get some sort of motor running to move this ship, or should you start paddling?”
T1-NY bleeps something less-than-charitable to Barrett, grumbling something about “slave labor” and “not rowing your boat”. Still, while the idea of commanding a band of pirates holds a certain appeal, the droid also doesn’t feel like spending his days giving a sea beast indigestion.
« DX31, is that full damage assessment done yet? What can I do to help you get moving in something other than circles again » T1-NY asks, looking in dismay at the array of broken tools.
Combined Survival check:
Company
The next couple days pass uneventfully. T1-NY does what he can to mend the damaged hull, but without proper tools or supplies, his efforts are limited. Barrett, meanwhile, filled his time with some well-deserved relaxation - mainly enjoying the sunshine and the peaceful waves lapping against the ship's hull. He set up a recliner and read through his collection of psychology books he had borrowed from the University. The fresh air “on deck” was quite enjoyable.
Bright and early on the third day, a blip appeared on their horizon. It moved across the water in a manner like a ship (as opposed to a sea monster). It traveled on a true line, seemingly ready to pass by the Cheery Butler. Then after 30 minutes or so, it changed bearing and began moving straight towards the beleaguered ship.
When it was within scanning range, DX31 surmised that it was some type or barge, probably crewed by about 20 folks or so. Steam powered, as evidenced by the trail of vapor following it.
The local vessel stopped when within hailing distance, and the comm crackled. “This is Exo-corp 5-9-2, requesting status.”
Barrett, reclining as usual, saw the approaching vessel and stood up. He waved both arms above his head in the universal “I'm sick of only having droids around” signal.
T1-NY eyes the puffing steam with a minor case of amazement. Just how much of a backwater IS this planet?!
« DX31, could you send them our ident and let them know we could use a tow if possible? I have a distinct feeling these rubes won't be able to understand me… »
“Of course.” DX31 switches onto the broadcast channel. “UTS-Branded Transport Cheery Butler requesting immediate aid.”
The comm was silent for a full minute. Then, “UTS-Branded Cheery Butler, this is Exo-Corp. Welcome to Palbed. Looks like you've already met our local comet field. How may we be of service?”
“One of our engines is dead, and there's some significant hull damage. Could you give us a tow to a place that could patch us up? There's…ahhh, circuits involved so…”
The Exo-corp barge had already begun tugging towards them. “Oh, yeah. That witchcraft,” the voice on the comm responded. “Whenever someone ends up here with those kinds of troubles, we always bring 'em to the same place. Magraw will get you fixed up, good as new.”
Within an hour, the barge had docked next to the Cheery Butler and secured its tow line to the ship, and began the process of hauling the craft eastward. The crew of the barge seemed to be primarily Nautolans, who eyed Barrett with more curiosity than T1-NY. The Exo-corp captain boarded the ship and introduced himself to Barrett, his tentacles actively sensing the atmosphere around him.
Echoes
One hour later, land appeared on the horizon. Two hours after that, the Cheery Butler was being moored in a shipyard filled with a vast assortment or other crafts, all in various stages of repair or disrepair. A handful of workers could be seen on the premises, disassembling or reconstructing ships. Even some basic robots booped and fizzled around, running simple routines to help the sentient species in their work.
“Well, this is where I leave you,” the Nautolan captain said as his crew worked to unhitch the butler. He, Barrett and T1-NY were outside, standing on the nose of the ship.
Barrett patted his pockets. “Do we owe you something for the help?” he asked, uncertain of what was customary.
“Oh, don't worry about that. I'll get a cut from whatever you pay Magraw, like usual. So, if you really want to show your appreciation,” he leaned in conspiratorially, “then go big.” He slapped Barrett on the back good-naturedly, then oversaw the final preparations for their departure.
“Well, lookee what we have here!” They both turned to see a Mon Calamari standing behind them. She leaned heavily on a cane and she held up spectometers to her eyes as she looked about the ship. She wore an apron with many pocket and all the pockets were filled with many tools. “That comet field is a nuisance, but it sure does keep me busy!” Her eyes picked up on something near her feet, and she carefully stooped down with tool in hand, and adjusted a panel that had come loose.
She then straightened and regarded both Barrett and T1-NY. “How's that red turbo-grav lift working out? I was worried that it might be a little under-powered for the ship, but it was the best I had available. Looks like the other one is gone conked out now too. I'll look around and see if I still have the mate to the one I put on last time. A matching set will make the Butler look much more cheery.”
She shoved a workorder at Barrett. “I told that bucket of bolts to be careful of the comet field whenever travelling in these parts, but good advice is never heeded. You fill out this paperwork with the work you need done, and I'll go give DX25 another lecture. Where is that droid hiding?”
Magraw disappeared inside the ship resurfaced 20 minutes later, still hobbling on her cane. “Welp, no sign of that droid in there. Now did you two do something to DX25 that you want to tell me about? Hmmm?”
Barrett hands the workorder to T1. “I have a feeling this DX25 you're talking about is now called DX31. I don't understand any of it, since I'm not really mechanically-minded, but the droid that hired us somehow became the ship's computer. Do you know much about this droid? And in particular, what happened to the last crew? When I signed up I was clearly told that the job was Not Dangerous and Very Easy. So far it's been about the opposite.
I'd say at this point you could give the Cheery Butler the works - replace anything that needs replacing, upgrade anything that needs upgrading, and I'd love to see an upgraded entertainment system installed. Better sound quality, and much better couches would be much appreciated. Maybe some mood lighting for impressing VIP's. Anything else you want, T1? I mean, nothing but the best for our great employer that's almost got us killed at least 3 times now. Oh, maybe leave the paint the way it is - we don't want it to look too nice from the outside - apparently our boss here likes to land on sketchy planets.”
Magraw's eyes bulge a bit. “That's quite the turn of events! I don't know much about the Butler or her crew. She came a tumbling down here a couple years ago, much the same problem as now. DX25 was running a small crew then too. About 3 others on board. Friendly enough folks, I suppose. Nothing very remarkable about them, now that I think back on it. I recall they seemed a mite nervous. Hands itching towards blasters and whatnot. Like they didn't know what to expect round here. Anyways, we tended to them, got them patched up and running again. DX25 was adamant that we keep the repairs off the books, though. Sounded like he wanted to keep the stopover here hush-hush. But the UDTS Buck$ were good, so I didn't make a fuss. Just took 'em at face value and sent them on their way. I told them all to watch out for that comet field when their in the area though. But, I guess good advice is never heeded.”
“I hear what you're saying about the upgrade to the entertainment facilities onboard. I'll send some bots to scrounge around and see what we can find that'll fit what you're looking for. Won't be new, but it'll be nice.”
“Oh, almost forgot - we REALLY need as many escape pods as possible. Preferably with medkits and sufficient rations to keep a person alive long enough to get to safety. The access buttons might also need some work - the last one seemed to stick or something. Anyway, I really appreciate all this - do you happen to have accommodations for me and T1 during the repairs?”
T1-NY composing his review of the episode of “As Coruscant Turns” that he watched earlier as Magraw's words work their way through his processor priority filters. Wait, DX-Whatever has been here before? But doesn't seem to remember it? That's far too close to another mind-wipe for T1-NY's comfort, perhaps he should
( ( Oh come on now, it's not such a bad thought. You could use a good cleaning in here… ) )
A quick re-adjustment of said processor filters later, T1-NY returns to his chain of thought. Time to ask some more questions of DX-?? when he got back onboard after the repairs. Speaking of, though…
« The workshop could use an overhaul, that last comet really did a number to our tool cache. And some repair patches and spare oil cans would be great in the escape pods as well… » he says, turning a wry lens towards Barrett.
“Escape pods, you say?” Magraw says, reaching back into her memories. “Seems the last crew was titchy about them too, if I recall right. Never seen a ship go through so many pods before. Well, we'll see what we can turn up.” She takes the datapad from the duo and looks it over. “That's a tall list, but we've had a few extra wrecks sitting around that I'd really love to move out. Maybe I can scrape a bit more off those old bones before putting them to rest in the yard. Best make yourself comfortable, though. This could take up to a week.”
Magraw gets you access to a speederbike with sidecar and directions to the nearby town, about a 5 minute drive, as well as a reputable inn and some local sites to see.
Where to now?
Barrett asks Magraw if there's any chance she knows of anyone who sells top quality ink and paper-making tools (ie a forging kit). He makes up some flimsy story about loving to draw super high quality maps and art for the upper class in Coruscant, who are very picky, but lost his goods in the crash.
When Magraw leaves, Barrett is straddles the speederbike and waits for T1 to clamp in to the sidecar. “Let's see how fast this puppy can go! Haven't driven one for a few years, they're lots of fun. Wanna do some sightseeing?” He jams the throttle to full power and shouts with glee. If T1 has no preferences, he'll explore the limits of this settlement, try to get as overview of the place. He keeps an eye out for black market shops.
T1-NY looks at the sidecar dubiously for a second, then decides a joyride and covert scoping of the surroundings for… opportunities… would probably just highly annoy Intruder’s SensibilityCircuits.
« What are we waiting for? » the droid chimes, wheeling in and clamping on.
Around Town
Barrett follows the coast road south and finds the town easily. They circumnavigate it within 30 minutes and find it's not quite the backwater Podunk they feared at first. Where there are no droids anywhere nor anything to suggest circuitry used anywhere, there is a sophistication present that is all its own. Lots of steam power and other alternatives to electricity.
Magraw was puzzled by Barrett's search for ink and paper, but gave him a couple suggestions. There was a general store near the wharf, an artist's supply store near the center of town, and a “Specialty Store” in the north end near the river. They find that the wharf is dirty but friendly, the Center of town is busy with many Nautolans peering at the two as the buzzed around. The North end is dark and quiet.
Barrett carefully drives the speederbike through town, and heads to the north end. “The specialty store sounds most promising.” At least the streets are quiet…
T1-NY bleeps sadly at Barrett’s comment.
« Quiet streets don’t work well for financial enrichment… I guess we might as well check out the store, maybe they’ll have something good. I’m not counting on it though, this place seems pretty backwater… »
“I think there's a good chance we can find some forgery equipment - no electronics necessary, though digital document crafters would be a bonus. If the 'specialty shop' doesn't have anything, the art supply store may actually carry what I need. High-quality paper, special inks, seal and stamp-making supplies, maybe some embossing tools… I made some decent forgeries in college - art class - it was a lot of fun. The possibilities are endless. I was thinking that I need some better documentation for my alter egos. Imitating expensive art is also lucrative, and is a great excuse to get into galleries where rich snobs hang out.” Barrett checks around for possible healers, and if he sees anyone lurking about would casually ask them in street lingo about such 'art' supplies.
You notice a shady Nautolan in an alley, and she points you towards the same “specialty store” that Mcgraw mentioned, which happens to be two streets over. The wooden sign hanging over the door say “Specialty Store” and is carved into the shape of a specialty.
You enter and a mangy Bothan immediately starts and then tries to act casual, as though you had caught him in the act on something. His one eye is scarred over and his suit is moth eaten. Another dubious Bothan leans casually against a counter. They both watch you intently, plastic smiles glued to their faces.
The small shop walls are lined with shelves. The shelves are filled with various canned goods. Upon closer examination, one would notice that they are all past their prime. Apparently stock does not move very fast here.
If asked about “specialty art supplies” and mentioning Mcgraw, the mangy Bothan would disappear into a back room, leaving you both under the watchful eye of what can be assumed is his brother. He would return a couple minutes later with a blood splattered leather case, the insides carrying everything Barrett needs for “art projects”.
I don't know what the market value for an item like that is.
“Desperate Allies,” p. 51 - 650 credits. A good book for non-combat items. Can Barrett haggle a bit since it's clearly used? :)
Sure, he's LOVE to haggle.
Average Negotiation check
Barrett attempts to look suave, and sophisticated, adopting a “I could never pay a price like that” attitude. His enlarged pupils gave him away though, and the Bothan started to pack the kit up. Barrett stammered and said he'd pay full price. A wolfish grin spread across the dealer's face, and they shook hands.
Later, when examining the kit more closely, Barrett will find a small baggie tucked into the lining of the case. Inside the bag are 3 metal foils that can be applied to documents. They look very official and when applied will add to any deception check made with them. (Very sticky. Non-reuseable.)
The next day, when checking in on the Butler, Magraw mentions that the comms unit was hailed the day prior from a near-by town. “Someone by the name of Leelah was trying to get a hold of you. Says her escape pod landed near a community of Caamasi and she's going to spend some time there with them. Try to make some sense of herself again, and that she'll catch up to you when she can.” Magraw shrugged and returned to her ledgerbook.
An uneventful week later, the Butler is ready to go again. Magraw waves cheerily as you depart, shouting warnings about the comet field. The ship feels a bit underpowered now, but the ride is smooth. The new entertainment lounge and workroom are well appointed. Though clearly not new, they are a vast improvement over what the ship boasted prior. Barrett surreptitiously checked on the escape pods and found them to be in prime working order, and fully stocked.
Time to get off this backwards moon and back to some real business!