Table of Contents

Merlyn

Bio

Journals

Journal 1 - Later that Evening...
Journal 2 - The Secret Mine
Journal 3 - Explosions, Bombs and Poison Gas
Journal 4 - Imperial Assets
Journal 5 - Flames of Rebellion

Characteristics

1
2
4
3
2
3
0
12
0
10
0
6
0
0
0

Attributes

Skills

Skill © Pool Rank
Ranged (Light) (Ag) 2
Athletics (Br) 0
Charm (Pr) 1
Computers (Int) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 3
Negotiation (Pr) 1
Perception (Cun) 0
Piloting (Space) (Ag) 0
Streetwise (Cun) 1
Vigilance (Will) 0
Education (Int) 2
Lore (Int) 0
Underworld (Int) 0

Core World (career)

Talents & Abilities

Weapons

2VXPalm Shooter

Ranged LightShort Range

Limited Ammo 3
1
5
0
0
x

B/SporeStun Grenade

Ranged LightShort Range

Blast 6 Concussive 2 Limited Ammo 1 Stun Damage
6
3
1
0
x

MerlynMadePoison Gas Grenade

Ranged LightShort Range

Blast 6 Burn 3 Vicious 1
0
0
1
0
x

Equipment

Equipped

In Belt

In Cargo Pants

Credits

5485

XP

0

Duty

Personnel
Merlyn will do whatever it takes to keep Sprend and his friends healthy.

Motivations

The Weak
Merlyn has a soft spot for those in need. At least, good guys in need. He has no problem seeing bad guys suffer a bit. Or a lot.

History

His personal residence is near The Wharf* but a couple years ago (while dodging some angry/persistent creditors) he stumbled his way down into the catacombs of Bin Prime. It was here, beneath the city, that he discovered the ruins of an ancient lab. It wasn't long before he was able to jury-rig enough equipment to make a modest living dabbling in different aspects of the medical arts. The more time he spent below the surface in his lab, the greater potential he sensed in his surroundings. But without a significant increase in power, he would never be able to tap into it's full potential.

When Sprend the Duro and his gang arrived on his doorstep, that potential finally became a reality. Swift's rebels had the manpower and the skill to reassign a power generator from a nearby construction site, and to convert that energy into a form that could be used in his lab. Now he has the means to fully understand this machinery and harness it's capabilities.

In return for their help, Merlyn has agreed to join Swift's clan in loosing the Empire's grip on Bin Prime. He's eager to demonstrate his unique understanding of the ins and outs of health to his new comrades.


* A neighbourhood near the spaceport where “Sailors” like to hang out. Obviously it's not a real wharf. There isn't any waterways in Bin Prime. If there were, any catacombs beneath the water table would obviously be underwater. Duh.