Table of Contents
Dr. Woofgang
- Setting: Steampunk
- Species: Dachsund (Intellectual)
- Career: Mad Scientist
- Gender: Male (neutered)
- Age: 4 (dog) / 35 (human)
- Height: 9“
- Build: Sausagey
- Hair: brown
- Eyes: brown
Stats
- Soak: 2
- Wound Threshold: 10
- Strain Threshold: 14
- Brawn: 2
- Agility: 1
- Intellect: 4
- Cunning: 2
- Willpower: 2
- Presence: 3
Skills
- Alchemy: 1
- Mechanics: 2
- Perception: 1
- Skullduggery: 1
- Ranged-Light: 2
- Charm: 1
- Coercion: 1
- Knowledge: 2
Background
“Born” in a Frankensteinian experiment when the irate doctor's assistant (who leaned more towards biological work than the doctor's own mechanical/alchemical tendencies) transplanted (most of) the Dr.'s brain into the house pet after killing the Dr. in a drunken argument over who forgot to clean the Erlenmeyer flasks. The resulting consciousness is an amalgamation of human and canine, with the intellect of the scientist both augmented by and foiled by the animalistic instincts of the dog. And if either ever catches scent of that assistant, fury will be unleashed… but for now, there is so much to learn! So much to sniff!
- Strength: Analytical - Dr. Woofgang has a canine's keen senses & ability to gather data combines with a mad scientist's ability to parse it, putting him one wag ahead of his foes
- Flaw: Compulsion - The canine portions of his brain create an almost overriding instinct to please people.
- Desire: Fame - “Who's a good boy? You're a good boy!”; or, on less dog-ridden days, “They will tremble before the might of my inventions! Oh, squirrel!”
- Fear: Isolation - Craves a pack to be a part of… or is that a craving for lab lackeys?
Abilities / Misc
- Brilliant! - 1x/session, spend Story Point & next check counts as having ranks equal to Intellect
- Small (Indiana Jones ruleset) - +10 starting XP, -1 soak
Talents
Tier 1:
- Redundant Systems - 1x/session Mechanics check to harvest parts to fix a broken device without breaking the device the parts are harvested from
- Knack for It - Remove 2 from any check made using Alchemy
- Rapid Reaction - Suffer 1 strain to add 1 to an Initiative check
Tier 2:
- Inventor - to checks to make/modify items; can also attempt to make things heard about but not seen and/or without any schematics/blueprints
- Animal Expertise - to all animal interaction (including combat) checks; +10 to critical injury results against animals
Tier 3:
- Potent Concoctions - a on Alchemy checks allows rolling an additional in addition to the initial effects of the ; a means roll an extra in addition to the initial results
Equipment
- Lightning gun (crafted light blaster) - Ranged-Light, 6 dmg, 3 crit, med. range, Accurate 1, Heavy (Enc 2), 1 HP
- Electroprod - Melee, 5 dmg, 6 crit, engaged, Stun 3 (stun damage)
- cogsuit - soak 1, defense 1, Enc 3
- painkiller potion (-5 wound / -1 strain) [1]