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        <title>RPG Wiki</title>
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        <dc:date>2022-07-12T15:49:23+00:00</dc:date>
        <title>colonization:adi</title>
        <link>https://rpg.rollinitiative.net/colonization/adi?rev=1657640963&amp;do=diff</link>
        <description>Adi



Adi is a young human girl who stowed away on the Avaron II - feeling she'd be safe there. Her clothing shows that she is an escaped slave from the Gorensla kajidic. She has a special connection with animals, and is incredibly good at hiding.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-10-22T21:41:19+00:00</dc:date>
        <title>colonization:ar_tala</title>
        <link>https://rpg.rollinitiative.net/colonization/ar_tala?rev=1571780479&amp;do=diff</link>
        <description>Ar'tala



This female chiss is very agile and cunning - an infiltrator of the highest pedigree. She has demonstrated low tolerance to poison gas, though. She met the party in the ancient ruins when they were all ambushed.</description>
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        <dc:date>2020-02-17T23:57:47+00:00</dc:date>
        <title>colonization:arron_gan</title>
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        <description>Arron Gan



Description

	*  Male Human
	*  Age: 
	*  Height: 1.6m
	*  Build: Muscular
	*  Eyes: 
	*  Other features: 
	*  Career: Hired Gun
	*  Specialization: Bodyguard

Characteristics



Skills



Talents &amp; Abilities

	*  Toughened: +2 Wound Threshold</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-02-12T00:42:14+00:00</dc:date>
        <title>colonization:arron_s_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/arron_s_journal?rev=1549932134&amp;do=diff</link>
        <description>The Captain of Avaron 2 called me and my three partners of business to his quarters and told us bad news, the news was that there had been sabotage.
The hyperdrives were broken, fuel was leaking, and the crew were mumbling about ghosts.

Jern and Vreck headed for the hyperdrives while me and Varad Lucar headed over to the canteen to learn about these so-called ghosts. A man named Fergus told us that the ‘ghosts weren’t real,’ but I have my suspicions that others believe they are.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-02-22T16:54:36+00:00</dc:date>
        <title>colonization:arron_s_session_2_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/arron_s_session_2_journal?rev=1550854476&amp;do=diff</link>
        <description>The Captain came to the canteen and checked up on us to see how much we had accomplished.
He asked us what we were going to do next. We decided that Mr. Takuc was going to check on security, Mr. Nader to Primary Agriculture and Mr. Lucar and myself would go check on missing food supplies.</description>
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    <item rdf:about="https://rpg.rollinitiative.net/colonization/arron_s_session_3_journal?rev=1552069959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-08T18:32:39+00:00</dc:date>
        <title>colonization:arron_s_session_3_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/arron_s_session_3_journal?rev=1552069959&amp;do=diff</link>
        <description>The Captain called us to the Bridge the to talk to us about the problem still at hand. The fuel ship was still leaking fuel.

We prepared for the trip taking only the more important things that wouldn’t take up too much space. On board the transit vessel Mr. Lucar talked with Mr. Jaleel. On the fuel vessel we split into groups with Mr. Lucar, Mr. Ted and me to fix the leaks on the outside. On the way Mr. Lucar had been lagging behind and was notified and told to make haste.</description>
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    <item rdf:about="https://rpg.rollinitiative.net/colonization/arron_s_session_4_journal?rev=1553694570&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-27T13:49:30+00:00</dc:date>
        <title>colonization:arron_s_session_4_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/arron_s_session_4_journal?rev=1553694570&amp;do=diff</link>
        <description>We approached the planet Erimia and were able to get a look on the planet before the part we were looking at got covered with clouds. However, we noticed a speeder racing away from the fancy ship which was owned by the Expert Chiss Consortium. Then, we (as the SoFAs) were given the responsibility of keeping Mr. Jaleel under watch while the Council Members found time to deal with him.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-04-29T00:55:37+00:00</dc:date>
        <title>colonization:arron_s_session_5_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/arron_s_session_5_journal?rev=1556499337&amp;do=diff</link>
        <description>We decided that the next thing to do would be to go to our land and set up our camp. We got Adi back from the Herdmaster Dah’lia and found out that the Herdmaster wanted to rent part of our land, which of course we allowed. On our way in the land we met varactyls which had looked opposing but turned out friendly. We set up camp at our designated spot and throughout the construction of it Adi behaved.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-02-08T01:18:26+00:00</dc:date>
        <title>colonization:arron_s_session_7_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/arron_s_session_7_journal?rev=1581124706&amp;do=diff</link>
        <description>After a few months of exploring the surrounding area and cutting trees to make paths and earn money, it was soon to be market day where the most important thing, a fuel freighter, would come to bring more fuel. I was ready (having just bought blast knuckles with the money from the trees from an ithorian who loves trees) to see what the market would bring.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/arron_s_session_8_journal?rev=1581809016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-15T23:23:36+00:00</dc:date>
        <title>colonization:arron_s_session_8_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/arron_s_session_8_journal?rev=1581809016&amp;do=diff</link>
        <description>After a none too eventful month of simple guard duty, our group was notified of peculiar disappearances happening to people out in remote places in the colony. And we were warned that ECC was on it too (of course we need a competitor) and they said that they would finish the job in a week. So of course doing as we would we set out to one of the sites where people had disappeared. It was a small place near the water.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/arron_s_session_11_journal?rev=1654485375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-06T03:16:15+00:00</dc:date>
        <title>colonization:arron_s_session_11_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/arron_s_session_11_journal?rev=1654485375&amp;do=diff</link>
        <description>It all began with a violent storm. I’m not sure how a machine designed to travel at ridiculous speeds in a vacuum should be so hampered by some wind and electricity, but apparently enough that I had to keep it up with basic ‘janitor’ duty kind of work, I’m not exactly sure what I was supposed to be doing, but whatever I did, we kept flying and the alarms weren’t as loud.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/arron_s_session_13_journal?rev=1658084588&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-17T19:03:08+00:00</dc:date>
        <title>colonization:arron_s_session_13_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/arron_s_session_13_journal?rev=1658084588&amp;do=diff</link>
        <description>It was a lot of waiting, waiting would basically be the name of the month. Waiting for our Jumpmaster to be repaired. Waiting as I spent hours flying the ship through a whole lot of space mess to get to nearby moons. Waiting as we scanned the searched moons for a supposed pirate base. Waiting on the return trip. Waiting much longer than necessary to get a navigational droid, but that was it the moment it was done I was gone again to search for the pirate base, right, after, another long flight; …</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/avaron_ii_colony_ship?rev=1548883288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-30T21:21:28+00:00</dc:date>
        <title>colonization:avaron_ii_colony_ship</title>
        <link>https://rpg.rollinitiative.net/colonization/avaron_ii_colony_ship?rev=1548883288&amp;do=diff</link>
        <description>Avaron II</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/avaron_mining_corporation?rev=1548275756&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-23T20:35:56+00:00</dc:date>
        <title>colonization:avaron_mining_corporation</title>
        <link>https://rpg.rollinitiative.net/colonization/avaron_mining_corporation?rev=1548275756&amp;do=diff</link>
        <description>“Turning Vision into Value!”

Avaron Mining Corporation is a leading surveying and resource extraction company that operates primarily out of Corellia. Avaron was a frontrunner in colonization efforts when stricter environmental standards were implemented in the Corellian Sector a few hundred years ago.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/boba_s_junk_shop?rev=1657385373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-09T16:49:33+00:00</dc:date>
        <title>colonization:boba_s_junk_shop</title>
        <link>https://rpg.rollinitiative.net/colonization/boba_s_junk_shop?rev=1657385373&amp;do=diff</link>
        <description>Boba's Junk shop is the staple place to buy used and old parts.  It has been very successful due to his outrageously low prices. If you need parts in a pinch I'd go here. 

Sachel Paige claims that Boba's junk shop only has junk but she is in competition with him so  I wouldn't trust her word completely.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/captain_vu_rondeln?rev=1654552182&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-06T21:49:42+00:00</dc:date>
        <title>colonization:captain_vu_rondeln</title>
        <link>https://rpg.rollinitiative.net/colonization/captain_vu_rondeln?rev=1654552182&amp;do=diff</link>
        <description>Captain Vu Rondeln



The captain of Avaron II is an old friend of Ojib's - they have worked together in the past and Rondeln has gotten Ojib out of a few sticky situations. He is also the uncle of Jern Takuc, and is keeping an eye out for his young nephew.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/character_journals?rev=1668635174&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-16T21:46:14+00:00</dc:date>
        <title>colonization:character_journals</title>
        <link>https://rpg.rollinitiative.net/colonization/character_journals?rev=1668635174&amp;do=diff</link>
        <description>Character Journals

Jern Takuc

	* Excerpt 1 from Jern's Journal
	* Excerpt 2 from Jern's Journal
	* Excerpt 3 from Jern’s Journal
	* Excerpt 4 from Jern’s Journal
	* Excerpt 8 from Jern’s Journal
	* Excerpt 10 from Jern’s Journal
	*  Excerpt 11 from Jern’s Journal: Consequences
	*  Excerpt 12 from Jern’s Journal: Pirate raid
	*  Excerpt 13 from Jern’s Journal: Repair log
	*  Excerpt 14 from Jern’s Journal: CRINKING HARD DRIVES

Varad Lucar

	* Session 1: Sabotage on the Avaron II
	* Session 2: …</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/colonist_advisor_tirano?rev=1552257042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-10T22:30:42+00:00</dc:date>
        <title>colonization:colonist_advisor_tirano</title>
        <link>https://rpg.rollinitiative.net/colonization/colonist_advisor_tirano?rev=1552257042&amp;do=diff</link>
        <description>Colonist Advisor Tirano

Appointed by the Corellian government as a diplomat and official liaison, he is the Head of the Council for the Erimian Colony.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/director_corto?rev=1653258988&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-22T22:36:28+00:00</dc:date>
        <title>colonization:director_corto</title>
        <link>https://rpg.rollinitiative.net/colonization/director_corto?rev=1653258988&amp;do=diff</link>
        <description>Director Corto

Director of the Averon mining corporation. Is a little upset at SoFa for negotiating away some mining rights to the ECC.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/ecology_enterprises?rev=1548280372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-23T21:52:52+00:00</dc:date>
        <title>colonization:ecology_enterprises</title>
        <link>https://rpg.rollinitiative.net/colonization/ecology_enterprises?rev=1548280372&amp;do=diff</link>
        <description>Ecology Enterprises


“Growing, Together”

A major contractor hired by the Corellian government to oversee the agricultural development on the Erimian colony. They are experts in regenerative agriculture, and were chosen to offset the possible disruptions caused by Avaron.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/erimia_people_places?rev=1657383811&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-09T16:23:31+00:00</dc:date>
        <title>colonization:erimia_people_places</title>
        <link>https://rpg.rollinitiative.net/colonization/erimia_people_places?rev=1657383811&amp;do=diff</link>
        <description>Erimian Locales





Businesses

	*  SoFA Homestead

	*  Boba's Junk Shop
	*  Bank of Erimia
	*  Porko's slop shop
	*  Utini Mombay</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/excerpt_1_from_jern_s_journal?rev=1549931912&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-12T00:38:32+00:00</dc:date>
        <title>colonization:excerpt_1_from_jern_s_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/excerpt_1_from_jern_s_journal?rev=1549931912&amp;do=diff</link>
        <description>Entry 1

“Today the captain called us to his quarters to officially explain to us why the hyper drive failure had occurred a few days ago and to request our assistance in catching the saboteur. We split up and I went straight to engineering to take a look at the problem and had a nice long talk with the head engineer about all sorts of starship mechanical things including</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/excerpt_2_from_jern_s_journal?rev=1551141591&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-26T00:39:51+00:00</dc:date>
        <title>colonization:excerpt_2_from_jern_s_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/excerpt_2_from_jern_s_journal?rev=1551141591&amp;do=diff</link>
        <description>Entry 2

Alright, another journal entry... I still don’t see the point of these, but my second uncle once removed highly recommended them because it would help me to process and analyze what happened during my day so here we go again...

After a minimal lunch and another chat with the captain, I went to security to check on things there</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/excerpt_3_from_jern_s_journal?rev=1552319395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-11T15:49:55+00:00</dc:date>
        <title>colonization:excerpt_3_from_jern_s_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/excerpt_3_from_jern_s_journal?rev=1552319395&amp;do=diff</link>
        <description>Powering up...

Start up sequence initiated...

Processing details...

Author: Jern Takuc

Date: Coruscant 28/02/31 AFGE 

Location: Amotus system; Avaron II sick bay

Beginning transcription...

“Hello? Is this working? *Cough cough* Ah, good I see my words popping up on the screen. Well, as we came out of hyperspace we prepared to board the Avaron III to try and fix the leakages. We each carried a holdout blaster in the event of any</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/excerpt_4_from_jern_s_journal?rev=1554162447&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-04-01T23:47:27+00:00</dc:date>
        <title>colonization:excerpt_4_from_jern_s_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/excerpt_4_from_jern_s_journal?rev=1554162447&amp;do=diff</link>
        <description>After a rough, short nights sleep and many nightmares, we got up to the sound of the proximity buzzers going off. Uncle Vu briefed us on the situation and we went off to study the planet's surface and prepare for landing. The other group had placed a beacon on the planet claiming it as their archeological discovery. We landed on the planet's surface to begin discussing the situation with the newcomers. The civilians had already debarked from their ships without official consent and the land clai…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/excerpt_8_from_jern_s_journal?rev=1581966898&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-17T19:14:58+00:00</dc:date>
        <title>colonization:excerpt_8_from_jern_s_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/excerpt_8_from_jern_s_journal?rev=1581966898&amp;do=diff</link>
        <description>Jerns 8th journal excerpt

It’s been a while since I’ve been able to find the time to write in my journal. Seems everyone wants a mechanic these days. With the fuel going low conservation methods have become invaluable, although I myself don’t know many of them everybody seems to think I should. I’ve been kept busy with a sorts of mechanical needs here at home. Then people started to disappear. Eventually the disappearances became enough of a worry that they banned further excavations into ruins…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/excerpt_10_from_jern_s_journal?rev=1652534839&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-14T13:27:19+00:00</dc:date>
        <title>colonization:excerpt_10_from_jern_s_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/excerpt_10_from_jern_s_journal?rev=1652534839&amp;do=diff</link>
        <description>No! I do not enjoy spending nights outside in the cold! Yes, we are on a previously uninhabited planet, but we have houses now and I didn't spend 8 years training to be a mechanic for this. I shouldn't need to go traipsing about investing “mysterious disappearances</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/expert_chiss_consortium?rev=1571782113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-22T22:08:33+00:00</dc:date>
        <title>colonization:expert_chiss_consortium</title>
        <link>https://rpg.rollinitiative.net/colonization/expert_chiss_consortium?rev=1571782113&amp;do=diff</link>
        <description>Expert Chiss Consortium



The Expert Chiss Consortium is a group similar to SoFA - a group of specialists adventurers who travel the galaxy in search of fame and credits. They are known to be competent but there are rumours of unethical behaviour - though no one can prove it.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/fergus?rev=1548279724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-23T21:42:04+00:00</dc:date>
        <title>colonization:fergus</title>
        <link>https://rpg.rollinitiative.net/colonization/fergus?rev=1548279724&amp;do=diff</link>
        <description>Fergus



A grumpy klatooinian who is a bit of a conspiracy theorist. He doesn't believe in ghosts, and wants to overthrow Avaron. He says he smelled something lurking on the ships, and it wasn't a ghost.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/gorensla_kajidic?rev=1655843372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-21T20:29:32+00:00</dc:date>
        <title>colonization:gorensla_kajidic</title>
        <link>https://rpg.rollinitiative.net/colonization/gorensla_kajidic?rev=1655843372&amp;do=diff</link>
        <description>The Gorensla kajidic

The Gorensla kajidic is the Hutts’ preeminent black marketeer. The clan ships and smuggles millions of tons of legitimate and illegal goods throughout the galaxy every
year. 

Gorensla operates an extensive smuggling network, but its expertise lies in obtaining goods near the targeted sales location or black market. This reduces or even
occasionally eliminates the need for smuggling. Through liberal manipulation of Imperial laws, regulations, and most importantly bureaucrac…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/group_obligation_chart?rev=1657674983&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-13T01:16:23+00:00</dc:date>
        <title>colonization:group_obligation_chart</title>
        <link>https://rpg.rollinitiative.net/colonization/group_obligation_chart?rev=1657674983&amp;do=diff</link>
        <description>Group Obligation Chart



(guest obligation)

2;Kentucky;Antagonist

5;Risk;“Frontier Justice”</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/hard_drive_files?rev=1658106222&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-18T01:03:42+00:00</dc:date>
        <title>colonization:hard_drive_files</title>
        <link>https://rpg.rollinitiative.net/colonization/hard_drive_files?rev=1658106222&amp;do=diff</link>
        <description>Security Clearance: Chief Security Officer Tu'rin'ga

&lt;Ja'taa is slow, but masterful: 100% successful&gt;

&lt;timestamp: 12 weeks ago&gt;

This entire venture was a terrible idea. Bosatto wasted a lot of resources trying to find this bloody hidden colony – not sure what he's looking for. The fuel convoy was clever – slaving our hyperdrives so we didn't get coordinates in advance, and even now that we have the coordinates, there's no way of letting Bosatto know. We're just lucky that our kajidic fleet co…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/herdmaster_dah_lia?rev=1549935335&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-12T01:35:35+00:00</dc:date>
        <title>colonization:herdmaster_dah_lia</title>
        <link>https://rpg.rollinitiative.net/colonization/herdmaster_dah_lia?rev=1549935335&amp;do=diff</link>
        <description>Herdmaster Dah'lia



A nautolan environmentalist who specializes in herd management and regenerative grazing practices. She views the animals as her children, and seems very suspicious of humans.

She complained about a devaronian and an Avaron employee who were suspiciously hanging around the primary agriculture module. She seems to have a quick temper</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/ja_taa_-_head_of_security?rev=1550182168&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-14T22:09:28+00:00</dc:date>
        <title>colonization:ja_taa_-_head_of_security</title>
        <link>https://rpg.rollinitiative.net/colonization/ja_taa_-_head_of_security?rev=1550182168&amp;do=diff</link>
        <description>Ja'taa - Head of Security



Ecology Enterprises' chief security officer, Ja'taa is the most talented slicer the PC's have ever met. With her quiet twi'lek grace and no-nonsense competency, she is a very intimidating person.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/jaleel?rev=1655757954&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-20T20:45:54+00:00</dc:date>
        <title>colonization:jaleel</title>
        <link>https://rpg.rollinitiative.net/colonization/jaleel?rev=1655757954&amp;do=diff</link>
        <description>Jaleel



A Human mechanic who sabotaged the Avaron II and attempted to blow up the Avaron fleet fuel ship with mouse droid agents. 

Jaleel was taken before the council but before he could be interrogated he was shot with a poisoned dart. With quick medical care by Arron and herbs brought by Vreck Jaleel was stabilized and sent to the hospital.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/journal_11?rev=1653921040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-30T14:30:40+00:00</dc:date>
        <title>colonization:journal_11</title>
        <link>https://rpg.rollinitiative.net/colonization/journal_11?rev=1653921040&amp;do=diff</link>
        <description>Conclusion of the issue with the stolen ship

Even though SoFA was seriously on trial today all I can think about is how that ship nearly failed to get us through a lightning storm. Ships don’t seem to be built to withstand the weather like they are back home. My uncle would never have stood for a ship that couldn’t take a couple of lightning bolts. I suppose Kel Dor does have more storms than most other planets, demanding more sturdier ship design, but this was ridiculous. Weather is dangerous …</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/journal_12?rev=1655768730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-20T23:45:30+00:00</dc:date>
        <title>colonization:journal_12</title>
        <link>https://rpg.rollinitiative.net/colonization/journal_12?rev=1655768730&amp;do=diff</link>
        <description>Pirates. Not a super common sighting on Kel Dor, but then again we are situated between two black holes. Makes it difficult for pirates to want to hang around. Speaking of which this planet is starting to feel more like home because of the number of storms. There seemly be lots of small hinderances that add up to be kind of annoying, good thing machines have the same basic principles no matter the weather or situation. I can’t wait to get a good solid mechanics workshop going. I got lots of proj…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/journal_13?rev=1656972127&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-04T22:02:07+00:00</dc:date>
        <title>colonization:journal_13</title>
        <link>https://rpg.rollinitiative.net/colonization/journal_13?rev=1656972127&amp;do=diff</link>
        <description>Immediately after the pirates were wiped I chatted with my mom, it had been a while, and I hoped the comms would hold out… unfortunately they cut out at the most inopportune time so I panicked, thinking all sorts of terrible things may have been happening. Those darn corner cutting, cheapskate, Averons! Always spending as little as they can… I ranted about it to anyone who could hear. I really needed to know what mom was gonna say. Luckily we where called on to help, they sent us up the mountain…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/journal_14?rev=1658014388&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-16T23:33:08+00:00</dc:date>
        <title>colonization:journal_14</title>
        <link>https://rpg.rollinitiative.net/colonization/journal_14?rev=1658014388&amp;do=diff</link>
        <description>Pirate base raid

We returned to our ranch to get some well deserved rest after trekking all the way out to the mountains. Unfortunately the pirate base loomed large on our thoughts and so we set out to explore a couple of the nearby moons (which really are the size of planets but whatever, sizes are weird this far out into the galaxy.) Anyways. I decided that SOFA needs a dedicated pilot and we just so happen to have the perfect chasis for one! Obviously we couldn’t let the droid maintain his m…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/kiyo_tiza_tenray?rev=1552257267&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-10T22:34:27+00:00</dc:date>
        <title>colonization:kiyo_tiza_tenray</title>
        <link>https://rpg.rollinitiative.net/colonization/kiyo_tiza_tenray?rev=1552257267&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/lose_ends?rev=1652453664&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-13T14:54:24+00:00</dc:date>
        <title>colonization:lose_ends</title>
        <link>https://rpg.rollinitiative.net/colonization/lose_ends?rev=1652453664&amp;do=diff</link>
        <description>What's the ECC up to?

The ECC have trespassed on SoFa soil, taken in terrorists, illegally harvested coral reefs and landed on our unknown planet before us. 

There's pirates Now!?

Black submarines attacked Vreck and Sqltch while investigating a damaged coral reef. They were heavily armed with proton torpedoes, which means there could be a smuggling ring operating on the planet.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/maps_deck_plans?rev=1654260700&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-03T12:51:40+00:00</dc:date>
        <title>colonization:maps_deck_plans</title>
        <link>https://rpg.rollinitiative.net/colonization/maps_deck_plans?rev=1654260700&amp;do=diff</link>
        <description>Maps &amp; Deck Plans

	*  Avaron II colony ship
	*  PC Homestead
	*  Jumpmaster 5000</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/midge_pravin?rev=1657387375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-09T17:22:55+00:00</dc:date>
        <title>colonization:midge_pravin</title>
        <link>https://rpg.rollinitiative.net/colonization/midge_pravin?rev=1657387375&amp;do=diff</link>
        <description>Midge Pravin



Midge is a Besalisk who used to be a cyberneticist. He became wanted by the empire when it was found he experimented with illegal cybernetics. It was also found that the experiments were not on willing subjects. 

With this Midge was on the run so he called in a few favours. One of which was a certain director named Corto. Midge had installed his “Improved” cybernetic brain implant. It limited his sense of taste so Corto could eat disgusting cheap food but it wasn’t quite legal. …</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/mish_rak_nuolo?rev=1571780277&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-22T21:37:57+00:00</dc:date>
        <title>colonization:mish_rak_nuolo</title>
        <link>https://rpg.rollinitiative.net/colonization/mish_rak_nuolo?rev=1571780277&amp;do=diff</link>
        <description>Mish'rak'nuolo



This strong chiss is the muscle of the ECC. His preferred weapon is the vibrosword, but he didn't seem very competent at hacking mouse droids!</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/mysterious_devaronian?rev=1653181973&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-22T01:12:53+00:00</dc:date>
        <title>colonization:mysterious_devaronian</title>
        <link>https://rpg.rollinitiative.net/colonization/mysterious_devaronian?rev=1653181973&amp;do=diff</link>
        <description>Devaronian Crewman



A suspicious crewman, who turned out to be a simple-minded janitor; the herdmaster mentioned she chased off a devaronian who was disturbing the animals. It turns out banthas are his favourite animals, and he was trying to feed sandwiches to them. He helped the party capture Adi by donating a sandwich and helping them place the trap.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/navigation?rev=1550179107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-14T21:18:27+00:00</dc:date>
        <title>colonization:navigation</title>
        <link>https://rpg.rollinitiative.net/colonization/navigation?rev=1550179107&amp;do=diff</link>
        <description>*  » Wiki Index
	*  » Star Wars Home
	*  » Colonization Home
	* 
	*  Arron Gan
	*  Ojib
	*  Jern Takuc
	*  Varad Lucar
	*  Vreck Nadar
	*  
	*  ≡ Sessions
	*  ≡ Character Journals</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/ojib?rev=1548278579&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-23T21:22:59+00:00</dc:date>
        <title>colonization:ojib</title>
        <link>https://rpg.rollinitiative.net/colonization/ojib?rev=1548278579&amp;do=diff</link>
        <description>Ojib





Description

	*  Male Human
	*  Age: 62
	*  Height: 1.6m
	*  Build: 
	*  Eyes: 
	*  Other features: Long black hair
	*  Career: Colonist
	*  Specialization: Politico

Characteristics



Skills



Talents &amp; Abilities

	*  Kill with Kindness: Remove</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/our_ship_jumpmaster_5000?rev=1656542134&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-29T22:35:34+00:00</dc:date>
        <title>colonization:our_ship_jumpmaster_5000</title>
        <link>https://rpg.rollinitiative.net/colonization/our_ship_jumpmaster_5000?rev=1656542134&amp;do=diff</link>
        <description>SoFa's Ship

Htc 10  Ssc  5  Crits ---

An old bounty hunters ship Modified to have additional passenger capacity.



Ion drive array stats. not sure how much is installed.

Changes speed to 4, defense to 0/0/0/0, and system strain to 2 x Silhouette
1 Sets Speed When Crafting to 4 Mod
1 Sets System Strain When Crafting to 2 x Silhouette Mod
1 Sets Forward Defense When Crafting to 0 Mod
1 Sets Aft Defense When Crafting to 0 Mod
1 Sets Starboard Defense When Crafting to 0 Mod
1 Sets Port Defense W…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/pc_homestead?rev=1653776634&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-28T22:23:54+00:00</dc:date>
        <title>colonization:pc_homestead</title>
        <link>https://rpg.rollinitiative.net/colonization/pc_homestead?rev=1653776634&amp;do=diff</link>
        <description>Homestead Property (Come up with a cool name)

Surveying check: 

 - 500 credits/month in instant income (fruit and herb harvesting) *update: 1.2x from Session 9 check: 600/month

 - An amazingly awesome-tasting fruit is growing abundantly on your land - Flashfruit: transparent flesh, blood-red seeds. *update: the seeds can be processed into ship fuel, just need to modify engines with a chip.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/porko_s_slop_shop?rev=1657386176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-09T17:02:56+00:00</dc:date>
        <title>colonization:porko_s_slop_shop</title>
        <link>https://rpg.rollinitiative.net/colonization/porko_s_slop_shop?rev=1657386176&amp;do=diff</link>
        <description>Porko's Slop Shop was a very stinky restaurant with only Gamorrean staff. It was Director Corto's restaurant of choice before a small scuffle resulted in Porko's being shut down for health violations. 

Maybe they shouldn't have had a severed arm in the back room during an inspection.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/private_journal?rev=1658028720&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-17T03:32:00+00:00</dc:date>
        <title>colonization:private_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/private_journal?rev=1658028720&amp;do=diff</link>
        <description>Security Clearance: Chief Security Officer Tu'rin'ga

&lt;decryption 68% successful - 32% unrecoverable&gt;

&lt;timestamp: 12 weeks ago&gt;

This entire venture was a terrible idea. Bosatto wasted a lot of resources trying to find this bloody hidden colony – not sure what he's looking for. The fuel convoy was</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/representative_djinn_monka?rev=1653257326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-22T22:08:46+00:00</dc:date>
        <title>colonization:representative_djinn_monka</title>
        <link>https://rpg.rollinitiative.net/colonization/representative_djinn_monka?rev=1653257326&amp;do=diff</link>
        <description>Djinn Monka



Djinn Monka is the colony representative from Ecology Enterprises. He is a shrewd investor and philanthropist, and helped Vreck escape from the Imperial occupation of his homeworld.

SoFa has sided with him on many votes and meetings.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/rotchkur_takuc?rev=1655124418&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-13T12:46:58+00:00</dc:date>
        <title>colonization:rotchkur_takuc</title>
        <link>https://rpg.rollinitiative.net/colonization/rotchkur_takuc?rev=1655124418&amp;do=diff</link>
        <description>Jern Takuc



Description

	*  Male kel dor
	*  Age: 23
	*  Height: 6 foot 3” 
	*  Build: Above average
	*  Eyes: Unknown
	*  Other features: 
	*  Career: Technician
	*  Specialization: Mechanic

Characteristics



Skills



Talents &amp; Abilities

	*</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/satchel_paige?rev=1652411020&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-13T03:03:40+00:00</dc:date>
        <title>colonization:satchel_paige</title>
        <link>https://rpg.rollinitiative.net/colonization/satchel_paige?rev=1652411020&amp;do=diff</link>
        <description>Sachel Paige



Sachel Paige is the chief mechanic on board the Avaron II. Jern has impressed her with his mechanical skill and background, and they have become friends. She is concerned that 3 of the colony ships in the project all have the same hyperdrive part broken.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/selonian_terrorist?rev=1653242005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-22T17:53:25+00:00</dc:date>
        <title>colonization:selonian_terrorist</title>
        <link>https://rpg.rollinitiative.net/colonization/selonian_terrorist?rev=1653242005&amp;do=diff</link>
        <description>This Selonian blew up the incoming fuel ship with a rocket launcher. They were seen working with a shady ithorian but other then that SoFa has no other records on them. Even after they were captured and sent off to the rangers.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_1_-_mystery_on_the_avaron_ii?rev=1548882832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-30T21:13:52+00:00</dc:date>
        <title>colonization:session_1_-_mystery_on_the_avaron_ii</title>
        <link>https://rpg.rollinitiative.net/colonization/session_1_-_mystery_on_the_avaron_ii?rev=1548882832&amp;do=diff</link>
        <description>Session 1: Mystery on the Avaron II

The entire colony fleet is behind schedule, and Captain Rondeln has tasked SoFA to discover the causes of several mysterious happenings aboard Avaron II. The party split into 2 groups. 

Rotchkur &amp; Vreck's hyperdrive investigation turned up some solid clues, and they have made friends with the head engineer on Avaron II. They now must find the culprit behind the apparent sabotage, who is missing a piece of material from their jacket.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_2_-_mystery_on_the_avaron_ii_part_2?rev=1550180012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-14T21:33:32+00:00</dc:date>
        <title>colonization:session_2_-_mystery_on_the_avaron_ii_part_2</title>
        <link>https://rpg.rollinitiative.net/colonization/session_2_-_mystery_on_the_avaron_ii_part_2?rev=1550180012&amp;do=diff</link>
        <description>Session 2 - Mystery on the Avaron II

Session Intro

SoFA has reconvened for lunch, shared their findings, and must determine what to do next. The herdmaster seems to prefer to deal with non-humans, and they may want to keep an eye out for someone with a damaged jacket. The suspicious devaronian may need to be spoken to as well, and the missing food/supplies are a growing concern. The lunch is also bland and repetitive, so it wouldn't hurt to get on the cook's good side.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_3_-_arrival_on_erimia?rev=1553378926&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-23T22:08:46+00:00</dc:date>
        <title>colonization:session_3_-_arrival_on_erimia</title>
        <link>https://rpg.rollinitiative.net/colonization/session_3_-_arrival_on_erimia?rev=1553378926&amp;do=diff</link>
        <description>Arrival on Erimia

Session 4 Intro



Prepare for landing! After a LONG flight, they have finally arrived at the beautiful moon of Erimia, orbiting the massive gas giant Amotus IV. The system lies half-way between Shamaia and Dom-Bradden, an incredibly remote and unexplored area characterized by binary black holes - very treacherous navigation.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_3_-_attack_of_the_mouse_droids?rev=1551321983&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-28T02:46:23+00:00</dc:date>
        <title>colonization:session_3_-_attack_of_the_mouse_droids</title>
        <link>https://rpg.rollinitiative.net/colonization/session_3_-_attack_of_the_mouse_droids?rev=1551321983&amp;do=diff</link>
        <description>Attack of the Mouse Droids

Session Intro

The party has exited hyperspace, landing in the Amotus system. With a few hours to spare, Captain Vondeln arranges for the party to join a mechanical team (at the request of Satchel Paige) to help fix the issues with the fuel freighter.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_5_-_home_sweet_home?rev=1556749722&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-05-01T22:28:42+00:00</dc:date>
        <title>colonization:session_5_-_home_sweet_home</title>
        <link>https://rpg.rollinitiative.net/colonization/session_5_-_home_sweet_home?rev=1556749722&amp;do=diff</link>
        <description>Home, Sweet Home

Session 5 Intro



SoFA has purchased a premium parcel of land, not too far from the newly established capital city, Amporio. It's a beautiful season on a beautiful planet, but danger lurks in the shadows...

 * Obligation Roll: 88 - It seems as though everything is calm right now; the party is not stressed, and is simply enjoying the prospect of a new life in this paradise!</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_6_-_below_the_earth?rev=1571779788&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-22T21:29:48+00:00</dc:date>
        <title>colonization:session_6_-_below_the_earth</title>
        <link>https://rpg.rollinitiative.net/colonization/session_6_-_below_the_earth?rev=1571779788&amp;do=diff</link>
        <description>Below the Earth

Session 6 Intro

When the party tells Djinn Monka about the indecipherable runes near the hydro generator, he suggests they connect with Kentucky Jonas, an experienced archaeologist. He also mentions a talented “resource acquisition specialist</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_7_-_market_day?rev=1653774650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-28T21:50:50+00:00</dc:date>
        <title>colonization:session_7_-_market_day</title>
        <link>https://rpg.rollinitiative.net/colonization/session_7_-_market_day?rev=1653774650&amp;do=diff</link>
        <description>Market Day

Session 7 Intro

SoFA has been hard at work for the past 3 months: developing the farm, raising varactyls, setting up a mechanic's shop, and developing the ruins. (We will do some rolling at the beginning of the session).

The Erimian Council has declared a colony-wide Market Day - vendors from across the planet are coming together on the first day of summer to celebrate the colony's prosperity and the arrival of the first re-supply ship. Fuel has been rationed for the last month due…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_8_-_the_troubles?rev=1653774803&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-28T21:53:23+00:00</dc:date>
        <title>colonization:session_8_-_the_troubles</title>
        <link>https://rpg.rollinitiative.net/colonization/session_8_-_the_troubles?rev=1653774803&amp;do=diff</link>
        <description>The Troubles

Session 8 Intro

4 months after landing

The colony has entered a rough period of economic hardship with the loss of the fuel delivery. Everyone is rationing it for only the most important tasks like agriculture and mining. 

Meanwhile, colonists have started to go missing, and the locals are whispering about an Ancient Curse - and all archaeological digs have been cancelled until further notice by the Council.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_9_-_blank_for_now?rev=1653778650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-28T22:57:30+00:00</dc:date>
        <title>colonization:session_9_-_blank_for_now</title>
        <link>https://rpg.rollinitiative.net/colonization/session_9_-_blank_for_now?rev=1653778650&amp;do=diff</link>
        <description>Fuel Fight

Session 9 Intro

5 months after landing: (yy.mm.dd: 01.11.05)

Ethical issues abound as the colony has discovered native sentient species populating Erimia. Tenders went out for cleaning up the fuel spills, but both Ojib and Djinn Monka were sick and didn't notify SoFA. But the party has been busy with other plans</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_10_-_consequences?rev=1654554571&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-06T22:29:31+00:00</dc:date>
        <title>colonization:session_10_-_consequences</title>
        <link>https://rpg.rollinitiative.net/colonization/session_10_-_consequences?rev=1654554571&amp;do=diff</link>
        <description>Consequences

Session 10 Intro

5 months after landing: (yy.mm.dd: 01.11.29)

The party flies back to the Erimian Council to report on ECC's vile actions. It's time to unmask their evil deeds...

 * Obligation Roll: 36 - Stolen Ship/Bounty Hunter Murder (Varad). A new transponder would have been nice to install</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_11?rev=1655762332&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-20T21:58:52+00:00</dc:date>
        <title>colonization:session_11</title>
        <link>https://rpg.rollinitiative.net/colonization/session_11?rev=1655762332&amp;do=diff</link>
        <description>Piratical Problems

Session 11 Intro

5 months after landing: (yy.mm.dd: 01.11.30)

The party has been released, and is free of any charges (for now). They now owe a month each of community service to pay for the ship they “confiscated” from the bounty hunters who were clearly up to no good (because they should have given the ship to the Council</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_12_-_clearing_up_the_comms?rev=1657920155&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-15T21:22:35+00:00</dc:date>
        <title>colonization:session_12_-_clearing_up_the_comms</title>
        <link>https://rpg.rollinitiative.net/colonization/session_12_-_clearing_up_the_comms?rev=1657920155&amp;do=diff</link>
        <description>Clearing Up the Comms

Session 12 Intro

6 months after landing: (01.12.02 - 02.01.06)

SoFA has just arrested the pirates who took over the ECC base, and are about to interrogate Jaleel.

 * Obligation Roll: 07 - Family obligations (Jern)

Session 12 Results</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_13_-_an_explosive_plan?rev=1657918559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-15T20:55:59+00:00</dc:date>
        <title>colonization:session_13_-_an_explosive_plan</title>
        <link>https://rpg.rollinitiative.net/colonization/session_13_-_an_explosive_plan?rev=1657918559&amp;do=diff</link>
        <description>SoFA Strikes Back

Session 13 Intro

7 months after landing: (02.01.02 - 02.02.05)

SoFA interrogated Jaleel and definitively discovered the presence of the Gorensla Kajidic pirates - and have determined they have a base on a nearby moon. The ECC has likely been taken prisoner and sent there.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/session_14_-_the_battle_for_erimia?rev=1658110354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-18T02:12:34+00:00</dc:date>
        <title>colonization:session_14_-_the_battle_for_erimia</title>
        <link>https://rpg.rollinitiative.net/colonization/session_14_-_the_battle_for_erimia?rev=1658110354&amp;do=diff</link>
        <description>The Battle for Erimia

Session 14 Intro

7 months after landing: (02.01.06)

Obligation Roll: 51 (Varad - Witness Protection: upon further reflection, Varad realizes that the guard surrendered and they just left him tied up in the cell... so much for 'incognito' - though it wouldn't have been rocket science to figure out who could have pulled off the rescue anyway</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/sessions?rev=1658110286&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-18T02:11:26+00:00</dc:date>
        <title>colonization:sessions</title>
        <link>https://rpg.rollinitiative.net/colonization/sessions?rev=1658110286&amp;do=diff</link>
        <description>Sessions

	*  Session 1 - Mystery on the Avaron II
		*  Session 2 - Mystery on the Avaron II, Part 2
		*  Session 3 - Attack of the Mouse Droids
		*  Session 4 - Arrival on Erimia
		*  Session 5 - Home Sweet Home
		*  Session 6 - Below the Earth
		*  Session 7 - Market Day
		*  Session 8 - The Troubles
		*  Session 9 - Fuel Fight
		*  Session 10 - Consequences
		*  Session 11 - Piratical Problems
		*  Session 12 - Clearing Up the Comms
		*  Session 13 - SoFA Strikes Back
		*  Session 14 - The Ba…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/shady_ithorian?rev=1654551801&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-06T21:43:21+00:00</dc:date>
        <title>colonization:shady_ithorian</title>
        <link>https://rpg.rollinitiative.net/colonization/shady_ithorian?rev=1654551801&amp;do=diff</link>
        <description>Zing Zing had access to restricted weapons such as the blast knuckles he gave Arron as payment for doing his heavy lifting. That heavy lifting may have been setting up the terrorist attack on the fuel ship, as later SoFa failed to stop a selonian that was connected to this Ithorian</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/society_of_freelance_adventurers?rev=1549932717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-12T00:51:57+00:00</dc:date>
        <title>colonization:society_of_freelance_adventurers</title>
        <link>https://rpg.rollinitiative.net/colonization/society_of_freelance_adventurers?rev=1549932717&amp;do=diff</link>
        <description>The Society of Freelance Adventurers



“Take comfort in our expertise!”
“Relax while we acts”

(Now hiring experienced marketing personnel - inquire @SoFA_Inquiries)

The Society of Freelance Adventurers is a burgeoning alliance of independent experts, willing to pick up work across the galaxy at reasonable rates. They prefer to avoid political entanglements when possible. They have a broader scope than the Bounty Hunter's Guild, who specialize in finding/eliminating people, SoFA includes scout…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/sofa_homestead?rev=1654017338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-31T17:15:38+00:00</dc:date>
        <title>colonization:sofa_homestead</title>
        <link>https://rpg.rollinitiative.net/colonization/sofa_homestead?rev=1654017338&amp;do=diff</link>
        <description>SoFA Homestead



SoFA has settled in to their new home; growing flash fruit, herding varactyls, and exploring ancient ruins...

Surveying check: 

 - 500 credits/month in instant income (fruit and herb harvesting)

 - An amazingly awesome Flash fruit is growing abundantly on your land</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/sqltch?rev=1653247112&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-22T19:18:32+00:00</dc:date>
        <title>colonization:sqltch</title>
        <link>https://rpg.rollinitiative.net/colonization/sqltch?rev=1653247112&amp;do=diff</link>
        <description>Sqltch is the leader of the Ak'ltch tribe near the SoFa headquarters.  He was calmed down by Varad's puppetry and was with Vreck when the pirates attacked.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/start?rev=1658025047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-17T02:30:47+00:00</dc:date>
        <title>colonization:start</title>
        <link>https://rpg.rollinitiative.net/colonization/start?rev=1658025047&amp;do=diff</link>
        <description>Colonization



Characters

≡ Character Journals

Players

	*  Society of Freelance Adventurers:
		*  Arron Gan
		*  Ojib
		*  Jern Takuc
		*  Varad Lucre
		*  Vreck Nadar
		*  Our Ship Jumpmaster 5000


	*  Allies:
		*  Adi


Non-Players

	*  The Erimian Colony Council

	*  Erimia Locations
	* Erimia Residents:
		*   Zing Zing 
		*  Selonian Terrorist
		*  Sqltch
		*  Midge Pravin


	*  Avaron Mining Corporation:
		*  Director Corto
		*  Captain Vu Rondeln
		*  Satchel Paige
		*  Fergus
		*  Vu…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/the_erimian_colony_council?rev=1581378825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-10T23:53:45+00:00</dc:date>
        <title>colonization:the_erimian_colony_council</title>
        <link>https://rpg.rollinitiative.net/colonization/the_erimian_colony_council?rev=1581378825&amp;do=diff</link>
        <description>The Erimian Colony Council

Since this colony is a joint venture, the ruling structure is formed by a Council of Representatives from various interests. The goal is for this council to grow over time to represent the population as well.

Current Council Members:</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/twi_lek_bounty_hunter?rev=1658243712&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-19T15:15:12+00:00</dc:date>
        <title>colonization:twi_lek_bounty_hunter</title>
        <link>https://rpg.rollinitiative.net/colonization/twi_lek_bounty_hunter?rev=1658243712&amp;do=diff</link>
        <description>Picture was coming soon!

This Twi'lek bounty hunter tried to capture Varad for his bounty by the the infamous Gorensla Kajidic. He let the information slip that Jaleel was connected to the Gorensla Kajidic and was going to take Varad to him.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/utini_mombay?rev=1657385573&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-09T16:52:53+00:00</dc:date>
        <title>colonization:utini_mombay</title>
        <link>https://rpg.rollinitiative.net/colonization/utini_mombay?rev=1657385573&amp;do=diff</link>
        <description>Utini Mombay is tools shop owned by a Jawa. Sachel Paige recommends his shop as the best shop in town. Which isn't false you'll find the best tools around but he is a bit shady. 

over all I'd say 4/5 stars 

-Don Du'et47</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_lucar?rev=1657898167&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-15T15:16:07+00:00</dc:date>
        <title>colonization:varad_lucar</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_lucar?rev=1657898167&amp;do=diff</link>
        <description>Varad Lucre



Description

	*  Male Human
	*  Age: 37
	*  Height: 1.6m
	*  Build: averrage
	*  Eyes: brown
	*  Other features: Missing his left arm
	*  Career: colonist
	*  Specialization: Entrepreneur Gambler

Characteristics



Skills



Talents &amp; Abilities</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_lucre?rev=1653263992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-22T23:59:52+00:00</dc:date>
        <title>colonization:varad_lucre</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_lucre?rev=1653263992&amp;do=diff</link>
        <description>Varad Lucre



Description

	*  Male Human
	*  Age: 37
	*  Height: 1.6m
	*  Build: averrage
	*  Eyes: brown
	*  Other features: 
	*  Career: colonist
	*  Specialization: entrepreneur

Characteristics



Skills



Talents &amp; Abilities

	*  sound investments: at the start of each session gain 400 credits  for each rank in sound investments</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_1_journal?rev=1549932272&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-12T00:44:32+00:00</dc:date>
        <title>colonization:varad_s_session_1_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_1_journal?rev=1549932272&amp;do=diff</link>
        <description>Sabotage on the Avaron II

Captain Vu Rondeln called me in this morning with the others. He said he suspected sabotage and the crew thought that there were “ghosts” hunting the ship, so we have to solve the case.  

Arron and I went to talk to the crew and listen in on their conversations to get some info. We went to the cantina and heard that the</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_2_journal?rev=1550192462&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-15T01:01:02+00:00</dc:date>
        <title>colonization:varad_s_session_2_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_2_journal?rev=1550192462&amp;do=diff</link>
        <description>Ghost Revealed

After we met I felt pretty worried because of the Gorensla kajidic patch, but I was with Arron and normally they would have a tattoo instead of a patch on their clothing. We continued our investigation further by exploring the galley.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_3_journal?rev=1609948987&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-06T16:03:07+00:00</dc:date>
        <title>colonization:varad_s_session_3_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_3_journal?rev=1609948987&amp;do=diff</link>
        <description>Droids, Fuel and a Saboteur

In the morning, Jern told us we had to bring Adi to the captain. I didn't think that was a good idea, but I went along with it. When we got there, he told us that we did an adequate job solving the mystery. “Now, can you go fix that leaking fuel ship thats been spewing fuel into space? It could be a real hazard.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_4_journal?rev=1553379729&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-23T22:22:09+00:00</dc:date>
        <title>colonization:varad_s_session_4_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_4_journal?rev=1553379729&amp;do=diff</link>
        <description>Negotiation For The Planet

As soon as we got on board the Avaron II I was called to the bridge for debriefing.
 I went with Arron and Vreck went to Jern's room to patch him up. At the bridge we 
were told that we did a good job fixing  the fuel ship and that it would have been 
bad if it had exploded. After the captan left, I glanced at the scanners and saw a 
fancy explorer ship. I said,</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_5_journal?rev=1555346148&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-04-15T16:35:48+00:00</dc:date>
        <title>colonization:varad_s_session_5_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_5_journal?rev=1555346148&amp;do=diff</link>
        <description>Setting up the Homestead

We needed to start up our homestead because everyone else was grabbing land fast. So
 we bought a beacon and set out. On the way to the build site, we stumbled into a 
varactyl nest, and they weren't happy! We quickly found some carrots that the varactyls 
like, so they let us pass. We set up base in a clearing where there was fertile soil and a 
pond. 
I negotiated a deal with Dah'lia for renting some of our land for animals, which is a good
source of income.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_6_journal?rev=1566749943&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-25T16:19:03+00:00</dc:date>
        <title>colonization:varad_s_session_6_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_6_journal?rev=1566749943&amp;do=diff</link>
        <description>Striking acid GOLD!

We got a call from our favourite chevin, representative Monka, who told us that he was sending a team of archaeologist experts to explore our ruins. So we started toward our meeting point in our truck. 

A while after we got to the meeting spot Monka's work speeder drove up. Out came Kentucky Jonas and Risk Nun'det. Risk had grenades strapped to his belt and looked dangerous; Jonas looked like a stereotypical explorer. We lowered ourselves down to where our power generator w…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_7_journal?rev=1572193660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-27T16:27:40+00:00</dc:date>
        <title>colonization:varad_s_session_7_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_7_journal?rev=1572193660&amp;do=diff</link>
        <description>Market day Mayhem

It was market day and Adi was up first thing in the morning getting everyone up. I used a varactyl to get to town because fuel was being rationed.  Varactyls are a lot faster then the truck. 

At the festival Jern and I joined the mini droid battles - a game where you build a droid using junk from Boba's junk shop to fight in an arena. If your droid wins all the fights, then you win a grand prize. I went around tricking the other contestants into getting trash parts while Jern…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_8_journal?rev=1581563729&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-13T03:15:29+00:00</dc:date>
        <title>colonization:varad_s_session_8_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_8_journal?rev=1581563729&amp;do=diff</link>
        <description>A Troubling month

With the fuel ship destroyed, the colony had no fuel and prices skyrocketed. I wish we had fuel to sell, but our farm uses our tractor so we had no fuel to spare.

I decided that I would make some money by being a mediator. I posted my advertisements and a few interviews later I got a job. It turned out to be a lot less credits than I was hoping for.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_9_journal?rev=1582436443&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-23T05:40:43+00:00</dc:date>
        <title>colonization:varad_s_session_9_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_9_journal?rev=1582436443&amp;do=diff</link>
        <description>A Troubling Day

I jumped awake, wondering where I was. I remembered the events of the last day and how we were lost in the jungle with only a bit of fuel left! Jern had set about trying to figure out where we were. I suggested that we hop on our varactyl and let him figure out the way home. Jern agreed.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_10_journal?rev=1644165682&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-06T16:41:22+00:00</dc:date>
        <title>colonization:varad_s_session_10_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_10_journal?rev=1644165682&amp;do=diff</link>
        <description>Rivalry of the Fuel

This month was a month to remember. Jern discovered an alternative fuel source that's a byproduct of flash fruit. I went to the Colony Council with Jern to get royalties on Flash fuel. 

I negotiated 25% royalties even with Ojib and Djin Monka sick! We were then told that the ECC was cleaning up the fuel spills. They had out bid everyone for the job and the council hadn't told us! That meant that the ECC was now selling recycled fuel and was a rival!</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_11_journal?rev=1655308936&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-15T16:02:16+00:00</dc:date>
        <title>colonization:varad_s_session_11_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_11_journal?rev=1655308936&amp;do=diff</link>
        <description>The Importance of Credits

 Jern took the wheel as we rocketed toward the main city of Erimia and the council's headquarters. I walked out of the cockpit to compile my notes. I looked at my evidence and put everything in order. I had video evidence of the ECC destroying coral. Video of Jaleel on board the ECC ship. I shook my head - I had nothing on the pirates.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_12_journal?rev=1655260904&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-15T02:41:44+00:00</dc:date>
        <title>colonization:varad_s_session_12_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_12_journal?rev=1655260904&amp;do=diff</link>
        <description>Gorensla’s first move

We headed back to our homestead after the trial. Since we couldn't use our ship Arron rented a speeder for us as I was embarrassingly out of credits. You know your life has taken a turn when you can't afford a twenty five credit speeder rental.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_13_journal?rev=1656609716&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-30T17:21:56+00:00</dc:date>
        <title>colonization:varad_s_session_13_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_13_journal?rev=1656609716&amp;do=diff</link>
        <description>A deal with Jaleel

As the rangers disarmed the pirates and tied them up I knelt down to talk to Adi face to face. 

“Hey, so, I have a few questions, Adi. First, did you bring your stuffed mouse droid? Because it would be very useful..” 

“Yes,” she responded simply.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/varad_s_session_14_journal?rev=1657727109&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-13T15:45:09+00:00</dc:date>
        <title>colonization:varad_s_session_14_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/varad_s_session_14_journal?rev=1657727109&amp;do=diff</link>
        <description>The Plan was Simple

I had big plans this month!

 First I wanted to get Jern to start construction on a ship that could handle storms. He is always reminiscing about how “the ships back home were way more resilient” I’m sure he could show that he was capable and he wasn’t all talk.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_nadar?rev=1657640729&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-12T15:45:29+00:00</dc:date>
        <title>colonization:vreck_nadar</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_nadar?rev=1657640729&amp;do=diff</link>
        <description>Vreck Nadar



Description

	*  Male mon calamari
	*  Age: 26
	*  Height: 1.5m
	*  Build: average
	*  Eyes: orange
	*  Other features: 
	*  Career: explorer
	*  Specialization: big game hunter

Characteristics



Skills



Talents &amp; Abilities

	*  outdoorsman: remove</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_1_journal?rev=1553380475&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-23T22:34:35+00:00</dc:date>
        <title>colonization:vreck_s_session_1_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_1_journal?rev=1553380475&amp;do=diff</link>
        <description>Looking for clues

I was on the Avaron 2 and I was with Varad, Jern and Arron.

We were called to the captain's quarters and we met the captain Rondeln, he is a kel dor and is Jern's uncle. He said that the ship had been sabotaged and the hyperdrive did not work. He told us to try to figure out what happened, he also told us that the crew was talking about a ghost story.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_2_journal?rev=1553380569&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-23T22:36:09+00:00</dc:date>
        <title>colonization:vreck_s_session_2_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_2_journal?rev=1553380569&amp;do=diff</link>
        <description>Finding the ghost

We talked to the captain about our findings. I went to the primary agriculture module, Varad went with Arron to talk to the chef and Jern went to security.

When I got to the primary agriculture module I talked with herdmaster Dah'lia and looked at the animals. They were disturbed by something. Suddenly, I saw a figure move behind a bantha and I told Dah'lia; she didn't believe me, I looked behind the bantha but there was nothing there. I called the others and told them to com…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_3_journal?rev=1551323339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-28T03:08:59+00:00</dc:date>
        <title>colonization:vreck_s_session_3_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_3_journal?rev=1551323339&amp;do=diff</link>
        <description>Finding the saboteur

We went to the captain again and Jern told him about Adi. The captain told us to go on the fuel ship and fix it.

When we got on the fuel ship, we split up into teams. I went with the mechanic Jed to the computers, Jern went with Jaleel and Fred to the mechanics area, while Arron and Varad went with Ted to fix the leaks on the hull outside.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_4_journal?rev=1638982723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-08T16:58:43+00:00</dc:date>
        <title>colonization:vreck_s_session_4_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_4_journal?rev=1638982723&amp;do=diff</link>
        <description>Saving the saboteur

We went to the captain again and he thanked us for patching up the fuel ship. He told
 us that the ship had spotted an unidentified exploratory ship on the planet.

Djinn Monka told us to escort Jaleel to the council meeting so he could have a trial.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_5_journal?rev=1556503086&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-04-29T01:58:06+00:00</dc:date>
        <title>colonization:vreck_s_session_5_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_5_journal?rev=1556503086&amp;do=diff</link>
        <description>Taming Varactyls

We were going to go find some land to place our beacon on with Dah'lia (because she was
renting from us). Suddenly, we came across a varactyl nest! We were lucky there were some
purple carrots that varactyls like to eat so they let us pass.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_6_journal?rev=1566769098&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-25T21:38:18+00:00</dc:date>
        <title>colonization:vreck_s_session_6_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_6_journal?rev=1566769098&amp;do=diff</link>
        <description>Exploring the ruins

Djinn Monka got two explorers to come decipher the symbols that were on the side of the cliff where our hydro plant was. The two explorers were named Kentucky Jonas and Risk Nun'det. Risk was a dangerous-looking bothan with an eye patch, Kentucky was a  stereotypical human adventurer with a stun whip. Kentucky examined the symbols and said that if it was the summer solstice at noon the wall would open up.  Jern and I figured out what angle we had to put the fancy mirror thin…</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_7_journal?rev=1572357820&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-10-29T14:03:40+00:00</dc:date>
        <title>colonization:vreck_s_session_7_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_7_journal?rev=1572357820&amp;do=diff</link>
        <description>Market Day

It was Market day, so we went to the market. First I went to the cooking competition with
Arron and Adi. Arron got the firewood, Adi picked a few berries and I hunted a red bantha.
Arron overheard Zing Zing (an ithorian black market dealer who gave Arron blast knuckles
for a job) talk to a selonian saying to do something at 7:00 and to be sneaky about it.
Then I baked my red bantha meat pie with berry sauce on top. I only got second and Zing Zing
beat me.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_8_journal?rev=1581564027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-13T03:20:27+00:00</dc:date>
        <title>colonization:vreck_s_session_8_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_8_journal?rev=1581564027&amp;do=diff</link>
        <description>Investigating The Disappearances

A few weeks after Market Day, there were a couple of colonists who mysteriously disappeared; a week later a couple more went missing. More and more people were disappearing every day.

After the first few disappearances, the council decided to form the Erimian Rangers: a part police force, part search and rescue team; I soon decided to join it. I got put under an extremely strict captain who loves paper work and his name is Jam Jam. I don't like him very much.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_9_journal?rev=1584594091&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-19T05:01:31+00:00</dc:date>
        <title>colonization:vreck_s_session_9_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_9_journal?rev=1584594091&amp;do=diff</link>
        <description>More investigating

I was about to go looking for Varad and Jern when my captain Jamjam came and told me that I had to go investigate more disappearances because the ranger who was supposed to go couldn't. Jamjam made me do lots of paperwork; it was really annoying. I got on a speeder bike and drove off to the farmstead.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_11_journal?rev=1653948771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-30T22:12:51+00:00</dc:date>
        <title>colonization:vreck_s_session_11_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_11_journal?rev=1653948771&amp;do=diff</link>
        <description>Interrogation

The storm was crashing all around us as we tried to get to the council. I spotted a decent path as quickly as I could, my sharp eyes detecting a portion of the storm that would be slightly easier for Jern to fly through. Jern had almost made it when we took a nasty hit from a lightning bolt. With the accumulated damage from the torpedo that hit us earlier the light jumpmaster wasn't faring well.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_12_journal?rev=1655409701&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-16T20:01:41+00:00</dc:date>
        <title>colonization:vreck_s_session_12_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_12_journal?rev=1655409701&amp;do=diff</link>
        <description>Acid and Mouse Droids

We were out of the council and right away Jern asked if we could go shopping. He said that he needed some more advanced tools to do whatever mechanics stuff he needs to do. That's when Varad got all nervous, and hesitantly told us that the farmstead may have had to help pay for whatever he pulled to get us out. So now the farmstead only had whatever float was sitting at our property.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_13_journal?rev=1656545488&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-29T23:31:28+00:00</dc:date>
        <title>colonization:vreck_s_session_13_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_13_journal?rev=1656545488&amp;do=diff</link>
        <description>Hunting the Unknown

I quickly got off of the mouse droid infested ship and Arron did the same, Jern finished up scanning through the ship logs and found that they had encrypted, or erased the logs somehow so we couldn’t find out where the pirates base was.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_14_journal?rev=1657730122&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-13T16:35:22+00:00</dc:date>
        <title>colonization:vreck_s_session_14_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_14_journal?rev=1657730122&amp;do=diff</link>
        <description>A New Threat

Now that we were back at our farmstead we needed to figure out what to do next. I had some armoured hide from the beast that we hunted and I decided to make some armour out of it, which took a bit but I was successful. Then I had to go back to the Rangers, so I was busy during the rest of the month. In the meantime the others tried to find the pirate’s moon base with the jumpmaster. It was successful, only having to make two trips before finding it.</description>
    </item>
    <item rdf:about="https://rpg.rollinitiative.net/colonization/vreck_s_session_15_journal?rev=1668635278&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-16T21:47:58+00:00</dc:date>
        <title>colonization:vreck_s_session_15_journal</title>
        <link>https://rpg.rollinitiative.net/colonization/vreck_s_session_15_journal?rev=1668635278&amp;do=diff</link>
        <description>A New Threat

Now we need defences, if the Crimson Dawn do know that there is a colony here then we need all the help we can get. Which is why Varad, coming back from an emergency council meeting, told Arron that we needed to train some form of a militia.</description>
    </item>
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