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        <dc:date>2020-10-22T04:22:09+00:00</dc:date>
        <title>clockworkrules:affinities_and_reputations</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/affinities_and_reputations?rev=1603340529&amp;do=diff</link>
        <description>Affinities and Reputations

Affinities are an internally-sourced trait (“What I value”), Reputations are an externally-sourced trait (“What others would say about me”).

Affinities

Affinities are your motivating goals, loyalties, and affections that drive your decisions. Define them with a single short phrase that describes the subject of the Affinity, define a clear relationship to the setting, and suggest avenues for deeper connections.</description>
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        <dc:date>2020-10-20T02:05:33+00:00</dc:date>
        <title>clockworkrules:animal_augmentations</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/animal_augmentations?rev=1603159533&amp;do=diff</link>
        <description>Animal Augmentations

See p 113ff 

Aquatic Adaptation

Brachiator

Claws

Enhanced Smell

Echolocation

Enhanced Hearing

Fur

Hide

Muscular Structure

Nictitating Membrane

Low Light Vision

Predator's Maw

Prehensile Feet

Prehensile Tail</description>
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        <dc:date>2020-10-16T02:05:45+00:00</dc:date>
        <title>clockworkrules:aptitudes</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/aptitudes?rev=1602813945&amp;do=diff</link>
        <description>Aptitudes

Definitions

	*  Grace: Elegance and precision in movement. Grace is used for all trait tests involving agile maneuvering and the delivery of force based on proper body mechanics. Graceful characters move with smooth bearing and confident disposition and excel at activities such as dancing, sprinting, and fighting. Characters who lack grace can be perceived as clumsy or awkward, and will fumble complicated physical activities.</description>
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        <dc:date>2020-11-04T02:31:55+00:00</dc:date>
        <title>clockworkrules:assets_and_liabilities</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/assets_and_liabilities?rev=1604457115&amp;do=diff</link>
        <description>Assets &amp; Liabilities

Assets represent the chances you've had to better yourself, noteworthy perks you have inherited, unique gifts acquired, or honors received. Liabilities represent significant drawbacks and obstacles that are difficult to avoid or overcome.</description>
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        <dc:date>2020-10-23T01:04:44+00:00</dc:date>
        <title>clockworkrules:character_advancement_xp</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/character_advancement_xp?rev=1603415084&amp;do=diff</link>
        <description>Character Advancement

Experience Points

At the end of each session, characters earn XP:

	*  1 XP for participation
	*  1 XP for making progress toward a personal goal
	*  1 XP for taking a significant risk to further your Pursuit
	*  1 XP for making a non-</description>
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        <dc:date>2020-11-02T19:06:13+00:00</dc:date>
        <title>clockworkrules:character_creation</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/character_creation?rev=1604343973&amp;do=diff</link>
        <description>Character Creation

Step 1: Choose Bloodline

Purebloods

	*  Potential: +2 Purpose
	*  Aptitude Bonus: +1 Will
	*  Skill Bonuses: +1 to any 2 different skills of your choosing
	*  Blessing - Protected: Supernatural powers are less likely to affect you;  to all ritual magic checks or any check from an angel or Fallen targeting you.</description>
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        <dc:date>2020-10-28T13:11:15+00:00</dc:date>
        <title>clockworkrules:character_sheet_template</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/character_sheet_template?rev=1603890675&amp;do=diff</link>
        <description>Character Template

	*  Bloodline:
	*  Background:
	*  Pursuit:
	*  Blessings:
	*  Curses:
	*  Age:
	*  Gender:
	*  Distinguishing Features:


&lt;insert picture here&gt;

Traits

	*  Affinities: 
		*  Rank 2 - 
		*  Rank 1 - 

	*  Reputations:
		*  Rank 2 -</description>
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        <dc:date>2020-10-17T01:29:35+00:00</dc:date>
        <title>clockworkrules:charisms</title>
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        <description>Charisms

These spiritual gifts originate from the Clockmaker, and seem to be quite rare, usually to those of simple faith rather than those of noble birth or who have earned high station within the Church.

The Magisterium (Catholic church equivalent)</description>
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        <dc:date>2020-11-04T21:36:26+00:00</dc:date>
        <title>clockworkrules:comparison</title>
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        <description>Comparison between Genesys and Clockwork

Characteristics vs Aptitudes
GenesysClockworkComparisonBrawnVigor AgilityGrace IntellectReason CunningFocus WillpowerWill PresencePresence 
Stats
GenesysClockworkComparisonSoakArmorIn Genesys, Soak reduces incoming wounds. In Clockwork, a weapon's Potency value must exceed your Armor in order to be wounded (physical/social).</description>
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        <dc:date>2020-10-19T20:05:46+00:00</dc:date>
        <title>clockworkrules:conditions</title>
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        <description>Conditions

Conditions represent minor injuries or situational complications that negatively affect the character. Temporary conditions last for one encounter (usually until the end of a conflict). Persistent conditions (received when your Guard is down) are lingering issues that may be treated as maladies, and heal using the rules for Healing/Recovery (p. 100).</description>
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        <dc:date>2020-10-28T00:45:10+00:00</dc:date>
        <title>clockworkrules:conflicts</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/conflicts?rev=1603845910&amp;do=diff</link>
        <description>Conflicts

While most of a session may play out in a flowing narrative fashion interspersed with skill tests, when the friendly dialogue ends and there is a need for coercion or combat, a conflict will begin. In Clockwork Dominion, while conflict may be primarily physical or social, these conflict types interrelate and may overlap. A physical conflict fought with fists, blades and guns will often include social attacks such as distractions, intimidations, and feints. A social conflict of negotia…</description>
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        <dc:date>2020-11-17T23:34:07+00:00</dc:date>
        <title>clockworkrules:environmental_conditions_and_falling</title>
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        <description>Environmental Conditions

Journeys

Characters may become Fatigued or Deprived during their journeys through difficult terrain; any time you are exposed to an extreme environment, test Vigor+Will or Vigor+Survival vs severity of the environment (see below).</description>
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        <dc:date>2020-10-21T19:07:59+00:00</dc:date>
        <title>clockworkrules:example_character</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/example_character?rev=1603307279&amp;do=diff</link>
        <description>Sherlock Holmes

	*  Bloodline: Pureblood
	*  Pursuit/Profession: Discovery - Private Investigator
	*  Background: Professional
	*  Blessings:
		*  Protected: Supernatural powers are less likely to affect you;  to all ritual magic checks or any check from an angel or Fallen targeting you.</description>
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        <dc:date>2020-10-17T23:43:48+00:00</dc:date>
        <title>clockworkrules:extreme_environments</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/extreme_environments?rev=1602978228&amp;do=diff</link>
        <description>Environmental Conditions

Journeys

Characters may become Fatigued or Deprived during their journeys through difficult terrain; any time you are exposed to an extreme environment, test Vigor+Will or Vigor+Survival vs severity of the environment (see below).</description>
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        <dc:date>2020-10-16T02:08:31+00:00</dc:date>
        <title>clockworkrules:glamours</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/glamours?rev=1602814111&amp;do=diff</link>
        <description>Glamours
Glamour NameTrait Level RequiredDescriptionAweGuile 3Spend Ether: +1 Esteem or increase/decrease Morale of friends/foes by 1BefriendGuile 2Test Presence+Guile vs target's Will+Composure. Target must be Engaged or in eye contact. Success: target gains a temporary rank 1 Affinity for you (treat you as a friend) until the end of the encounter</description>
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        <dc:date>2020-10-28T00:24:19+00:00</dc:date>
        <title>clockworkrules:health_and_recovery</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/health_and_recovery?rev=1603844659&amp;do=diff</link>
        <description>Health &amp; Recovery

Physical Maladies

Characters may receive Wounds, persistent Conditions, or other long-term physical afflictions. Maladies represent lingering effects with mechanical impacts; characters may narrative retain pain and discomfort even after mechanical recover, but those effects just don't have mechanical impact. Scarring and other cosmetic ramifications may remain if the Narrator and player agree that it would add to the game (but shouldn't create mechanical disadvantages).</description>
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        <dc:date>2020-10-22T04:40:55+00:00</dc:date>
        <title>clockworkrules:narrator_character_charts</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/narrator_character_charts?rev=1603341655&amp;do=diff</link>
        <description>Narrator Character Roll Charts</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-10-13T22:01:42+00:00</dc:date>
        <title>clockworkrules:navigation</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/navigation?rev=1602626502&amp;do=diff</link>
        <description>*  » Wiki Index
	*  » Clockwork Dominion Home
	*  » Rules Home
	*  

&lt;ul class=&quot;catlist-nslist&quot; &gt;&lt;li class=&quot;catlist-page&quot;&gt;Affinities and Reputations&lt;/li&gt;&lt;li class=&quot;catlist-page&quot;&gt;Animal Augmentations&lt;/li&gt;&lt;li class=&quot;catlist-page&quot;&gt;Aptitudes&lt;/li&gt;&lt;li class=&quot;catlist-page&quot;&gt;Assets &amp; Liabilities&lt;/li&gt;&lt;li class=&quot;catlist-page&quot;&gt;Character Advancement&lt;/li&gt;&lt;li class=&quot;catlist-page&quot;&gt;Character Creation&lt;/li&gt;&lt;li class=&quot;catlist-page&quot;&gt;Character Template&lt;/li&gt;&lt;li class=&quot;catlist-page&quot;&gt;Charisms&lt;/li&gt;&lt;li class=&quot;catlist-page…</description>
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        <dc:date>2020-11-17T23:36:55+00:00</dc:date>
        <title>clockworkrules:pontus_events</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/pontus_events?rev=1605656215&amp;do=diff</link>
        <description>Pontus Event Chart</description>
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        <dc:date>2020-10-27T23:25:41+00:00</dc:date>
        <title>clockworkrules:potential</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/potential?rev=1603841141&amp;do=diff</link>
        <description>Potential

The Great Clockmaker has an intended role for every individual in the Clockwork, but He has also blessed them with free will. Those who actively pursue their role in the Clockwork will benefit from its support and protection. Those who actively embrace their free will find ways to create and seize opportunities to move according to their own desires. The balance of these two impulses is called a character's Potential, and it is measured by two traits:</description>
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        <dc:date>2020-12-09T21:37:21+00:00</dc:date>
        <title>clockworkrules:skills</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/skills?rev=1607549841&amp;do=diff</link>
        <description>Skills and Languages

Skills are a key part of skill tests. Certain tasks may only be done with those who have ranks in a skill when logical. Some tasks or abilities allow for passive tests; instead of rolling a dice, if ranks of a skill is greater than the Difficulty, the character receives a</description>
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        <title>clockworkrules:start</title>
        <link>https://rpg.rollinitiative.net/clockworkrules/start?rev=1605656008&amp;do=diff</link>
        <description>Clockwork Dominion Rules

Genesys Conversion Rules

Comparison between Genesys and Clockwork conversion rules.

Character Creation

	*  Character Sheet Template
	*  Character Advancement (XP)
	*  Example Character (Sherlock Holmes)

Concepts

Aptitudes

Assets &amp; Liabilities

Conditions

Conflicts

Glamours

Potential

Skills and Languages

Tools and Charts

Narrator Character charts

Pontus Events

Environmental Conditions and Falling</description>
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