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        <description>AD-87</description>
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        <dc:date>2015-07-30T04:57:46+00:00</dc:date>
        <title>campaign:after_the_heist</title>
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        <description>After the Heist: Story hooks

-The Jewel and Kai have disappeared somewhere on Bespin, but the planet will be off-limits until you get a new ship or transponder. It's a hot sector for you right now! 

-Your credits are safely in a digital account, but you will have to find a banking institution somewhere to withdraw the funds and convert them into a black market-friendly currency; physical coins, gold, or other precious metals. Identification will be necessary.</description>
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Kai's Journal

	*  Kai's Journal #1
	*  Kai's Journal #2
	*  Kai's Journal #3
	*  Kai's Journal #4
	*  Kai's Journal #5
	*  Kai's Journal #6
	*  Kai's Journal #7
	*  Kai's Journal #8
	*  Kai's Journal #9
	*  After the Heist 

Jinx's Conversations with the Dead

	*  Conversation #1
	*  Conversation #2
	*  Conversation #3

Keva's Log

	*  Log #1

Slee's Ship Log

	*  Ship Log #1
	*  Ship Log #2
	*  Ship Log #3</description>
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        <description>Fyr

Sheena, Keva's childhood friend</description>
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        <description>Maps</description>
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        <title>campaign:jinx</title>
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        <description>Jinx

	*  PDF Character Sheet

Bio

	*  Full name: Hikaru “Jinx” Saotome
	*  Age: 32
	*  Height: 1.8 meters
	*  Build: average
	*  Hair: unknown
	*  Eyes: unknown
	*  Notable features
		*  Always wears armor
		*  Cybernetic arm


	*  Species
		*  Gank


	*  Career</description>
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        <description>Conversations with the Dead #1

Conversation #2 »

§§§§ Implant serial #046284-38374 receiving recording command....

§§§§ Recording....

Aaynnie, ..... I .. your loss is almost as much as I can take. .. I know you are g.. gone, but, well, I've had some time to reflect on what has brought me to this point and I need to tell you</description>
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        <dc:date>2015-09-01T16:06:51+00:00</dc:date>
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        <description>Conversations with the Dead #2

« Conversation #1 • Conversation #3 »

§§§§ Implant serial #046284-38374 receiving recording command....

§§§§ Recording....

Aaynnie, are you there? Can you hear me through the cursed Void? I'm not always sure of .... My thoughts .... I can hear it all!</description>
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        <description>Conversations with the Dead #3

« Conversation #2

§§§§ Implant serial #046284-38374 receiving recording command....

§§§§ Recording....

Oh Aaynnie! We did it! Kaltho's gone! My mind is still reeling from the events of the last day but I feel closer to the Balance than ever! Ok, I need to tell you about this. I still can't believe we survived.</description>
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        <description>Jinx's Story

Early Life

Hikaru Saotome lived in a small village on a unremarkable planet somewhere in the Outer Rim. The village was a mix of race and species and most were not wealthy. Hikaru enjoyed what most of the boys in the village did, climbing in the Arteru hills, play fighting, and watching the fights in the arena. Fighting to the death was banned a long time previously but the boys loved to mimic their favorite fighters and fighting styles.</description>
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        <dc:date>2015-06-11T03:41:52+00:00</dc:date>
        <title>campaign:kai</title>
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        <description>Kai &quot;Drall&quot; Bel Iblis

Kai Bel Iblis is on the run from the Empire for his minor role in a protest on Coruscant, and his “alternative passport” identifies him as Kai Drall. 

His political training and charming personality have come in handy so far, and he has begun changing from a naive</description>
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        <description>Kai's Journal #1

Journal #2 »

[encrypted holojournal, entry one; estimated date: early 2 BBY]

We arrived in the Force-forsaken spaceport of Keyorin yesterday, and the first thing I could think of was leaving. The Outer Rim is worse than I imagined; dust, weary travelers casting furtive glances at every strange face, minimal sanitation, and more dust.</description>
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        <description>Kai's Journal #2

« Journal #1 • Journal #3 »

[encrypted holojournal, entry two]

Disaster. I found AD-88 lying prone beside the medical supplies, with a cheeky Chadra-Fan standing over him. The stowaway claimed innocence, and muttered something about a bad motivator. The Chadra-Fan's name is Keva, and he seems like he has some useful skills. I took pity on the little guy, because he is clearly running from something. And it's not like we can drop him off anywhere in the middle of hyperspace. I…</description>
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        <description>Kai's Journal #3

« Journal #2 • Journal #4 »

Holojournal Entry #3 (circa 2 BBY)

Once we returned to our ship after leaving the Hutt's fortress, we found AD-87 awake and functioning. When I asked him about it, he said that he shut himself down for maintenance, and while he was down there was some kind of feedback loop error that he finally repaired. Still sounds suspicious, but at least we're all together again!</description>
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        <description>Kai's Journal #4

« Journal #3 • Journal #5 »

[decryption successful… resuming holojournal, circa 2 BBY]

… when we opened the door, we noticed a Med droid, designated FX-769. We tried questioning it, but when it refused to cooperate Slee decided to put a restraining bolt on it so Keva could slice it and download programming logs. The feisty little thing attacked us, and so I scolded it soundly. A med droid has no business attacking people! Something was clearly wrong with its programming. Keva…</description>
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        <description>Kai's Journal #5

« Journal #4 • Journal #6 »

[encrypted holojournal, 2 BBY]

We decided to head back to Keyorin to see Crim. Technically the ship is not ours, and while we have some creds they're not going to last forever. On our way back we briefly stopped in at Nar Shadaa, which is of course the place to buy anything one wants in the Outer Rim. It was surprisingly uneventful, but I managed to score enough parts to mod my stun blaster carbine and pick up a couple of cheap stun holdout blaster…</description>
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        <description>Kai's Journal #6

« Journal #5 • Journal #7 »

[encrypted holojournal, 2 BBY]

Back at the hangar, the crew talked things over, and we decided to sell the Headhunter I flew in our quick escape the last time we were here. With two turrets in the YT, we at least each have a spot to man. And we really need the capital, if I ever want to get a proper business or colony going, and Slee might need the credits to buy his sister back when we find her.</description>
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        <description>Kai's Journal #7

« Journal #6 • Journal #8 »

[Data error recovery… decryption successful]

I stared at the smoking body of 87 - it didn't look good. Slee, Keva and I stared at each other, and decided to drop the dead lieutenants off the edge of the hangar bay. I shook my head: what a waste! All we wanted to do was talk, and if the Force wasn't strong with us, I think we'd be the ones in a crumpled heap in the alley below.</description>
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        <link>https://rpg.rollinitiative.net/campaign/kai_journal_8?rev=1441121352&amp;do=diff</link>
        <description>Kai's Journal #8

« Journal #7 • Journal #9 »

[Holojournal data entry, BBY 2]

Well, lesson learned. Never trust a Crime Lord, and at least hold him for ransom or something. But I'll get there in a minute.

After we dropped off Hosk, we foolishly decided to follow along with his plan to bid for a job with Trykin. We followed his instructions and ended up at the</description>
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        <description>Kai's Journal #9

« Journal #8

[Holojournal entry: 2 BBY]

Bacta tanks are useful, but feel strange when you're inside. Floating there, weightless, I had a lot of time to think. About the protest, the escape from Coruscant, and the crazy adventures we've had since. I haven't heard anything about uncle Garm since that holocast - I wonder where he's at. Is he really captured, or is it just another propaganda campaign by Palpatine?</description>
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        <dc:date>2015-09-01T21:33:59+00:00</dc:date>
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        <description>Keva's Log #1

Where did I leave that d@#! Tablet…

I DO NOT KEEP LOGS.  Why?  Well, when you are in the field of work I am in others like to find anything and everything that has your name or signature on it.  So the likelihood of this being acquired or hacked is pretty high, or more accurately guaranteed, no matter how much encryption I put on it.</description>
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        <dc:date>2015-12-07T22:19:54+00:00</dc:date>
        <title>campaign:last_session_s_mechanical_results</title>
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        <description>What did the party accomplish last session?

Session 6

	* 2 XP: managing to arrive at Gerrenthum without dying or growing too old
	* 2 XP: getting the coordinates to the Tantive IV's location
	* 2 XP: connecting with the Ganks
	* 2 XP: reuniting the party and making the GM's job easier</description>
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        <dc:date>2018-08-31T20:25:32+00:00</dc:date>
        <title>campaign:navigation</title>
        <link>https://rpg.rollinitiative.net/campaign/navigation?rev=1535747132&amp;do=diff</link>
        <description>*  » Wiki Index
	*  » Star Wars Home
	*  » Spitting Unark Campaign home
	* 
	*  AD-87
	*  Jinx
	*  Kai &quot;Drall&quot; Bel Iblis
	*  Keva Trah
	*  Slenahn Runa
	* 
	*  ≡ Character Journals
	*  ≡ Sessions</description>
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        <title>campaign:session_1_intro</title>
        <link>https://rpg.rollinitiative.net/campaign/session_1_intro?rev=1447347625&amp;do=diff</link>
        <description>Campaign 2, Session 1 Intro

Most of the party has made it safely to “It's a Trap!”s hangar bay on Bespin, with the entire Wing Guard on alert. 

Kai is nowhere to be found and his comm-link is unresponsive. He may have been captured by the Wing Guard or any number of hostile forces, or is perhaps in hiding. In any case, he is essentially lost and will have to make it on his own.</description>
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        <title>campaign:session_1_recap</title>
        <link>https://rpg.rollinitiative.net/campaign/session_1_recap?rev=1441120749&amp;do=diff</link>
        <description>Session 1 Recap

After a harrowing escape from Bespin, The Trap arrived at Varonat en route to Gerrenthum where they plan to resupply. However, they run straight into a dogfight between a medical transport and two squadrons of Black Sun pirates.

Keva's underworld connections came in handy, recognizing Vidar Kene, the pirate leader, and cut a deal - swapping the Trap for the heavily-damaged YT-2400, Ryloth's Hope. Slenahn eventually recognizes this ship as the same medical transport he was worki…</description>
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        <title>campaign:session_2_recap</title>
        <link>https://rpg.rollinitiative.net/campaign/session_2_recap?rev=1441120768&amp;do=diff</link>
        <description>Session 2 Recap

After a few very fearful moments, Keva and Jinx realize the cats are focusing on their guide, and slowly back away from the predator, and bring a fainted Khan Vane back with them. Jinx noted the Basadii kajidic tattoo on their guide's neck as the cat ripped it apart. Meanwhile Slee ran back and forth trying to figure out what to do to help them, and AD-87 ended up getting arrested for being away from his owner - it turns out this town was the victim of a droid army attack back i…</description>
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        <dc:date>2015-09-01T15:18:31+00:00</dc:date>
        <title>campaign:session_3_recap</title>
        <link>https://rpg.rollinitiative.net/campaign/session_3_recap?rev=1441120711&amp;do=diff</link>
        <description>Session 3 Recap

During the day the party puts their heads together to form a plan; the party splits up to prepared their plot. They contact Bargos the Hutt, their occasional employer, who passes on some valuable information on Kaltho's Luxury Yacht. An incomplete floorplan, but functional.</description>
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        <dc:date>2015-09-06T20:09:27+00:00</dc:date>
        <title>campaign:session_4_recap</title>
        <link>https://rpg.rollinitiative.net/campaign/session_4_recap?rev=1441570167&amp;do=diff</link>
        <description>Session 4 Recap

The party takes the next week to recuperate and work on their interests; AD-87 decides to retreat to his oil bath again to heal up and refuses to get out. Who knows what he's doing in there? Keva spends his time tinkering with the datapad he received, presumably from Fyr, and manages to trace the signal to the government's Comm Centre, and from there it bounces down to the nearby city of Edgefield-on-Varonat. Slee spends his time researching the horribly-kept docking records, an…</description>
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        <dc:date>2015-11-20T19:04:34+00:00</dc:date>
        <title>campaign:session_5_recap</title>
        <link>https://rpg.rollinitiative.net/campaign/session_5_recap?rev=1448046274&amp;do=diff</link>
        <description>Session 5 Recap

Keva leads the party to a high cliff, tracking down Fyr's signal. As they arrive, Keva receives a message from Fyr: “Duck!”

Keva instantly dodges into the trees as 2 scout Trooper speeders arrive, Blaster fire whizzing over his head.</description>
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        <title>campaign:session_6_recap</title>
        <link>https://rpg.rollinitiative.net/campaign/session_6_recap?rev=1449526020&amp;do=diff</link>
        <description>Session 6 Recap

AD-87 woke to find himself standing guard in some kind of Imperial facility. *(With an awesome discipline check to shake off a reprogramming effort)* The Imps had tried reprogramming him into a guard droid after Grayson unsuccessfully interrogated him. The upgraded programming will come in handy</description>
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        <dc:date>2016-01-14T20:05:35+00:00</dc:date>
        <title>campaign:session_7_recap</title>
        <link>https://rpg.rollinitiative.net/campaign/session_7_recap?rev=1452801935&amp;do=diff</link>
        <description>Session 7 Intro

You have been tasked with infiltrating Grayson's hidden Imperial base on the outskirts of the city. Jinx's fellow Ganks in Zeta squad have been tasked with removing Grayson. His smuggling operations have been competing with Figg &amp; Associates' interests, and are bringing undue ISB attention to Gerrenthum. Zeta Squad will pay 50,000 credits for the help.</description>
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        <dc:date>2016-01-14T19:53:40+00:00</dc:date>
        <title>campaign:sessions</title>
        <link>https://rpg.rollinitiative.net/campaign/sessions?rev=1452801220&amp;do=diff</link>
        <description>Sessions

	*  Session 1 Intro • Session 1 Recap
	*  Session 2 Recap
	*  Session 3 Recap
	*  Session 4 Recap
	*  Session 5 Recap 
	*  Session 6 Recap
	*  Session 7 Recap</description>
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    <item rdf:about="https://rpg.rollinitiative.net/campaign/slee_log_1?rev=1441143402&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-01T21:36:42+00:00</dc:date>
        <title>campaign:slee_log_1</title>
        <link>https://rpg.rollinitiative.net/campaign/slee_log_1?rev=1441143402&amp;do=diff</link>
        <description>Slee's Ship Journal #1

*…ip…*

*…er* 

*…st* 

*rep…* 

*THUMP*

…

Repeat, ship recorder test… ah, there it is. My name is Slenahn Rhuna, and this personal ship’s log is a record of my journeys. For the security of me and my compatriots, the remainder of this recording will be encrypted using a key known only to my family.</description>
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        <dc:date>2015-10-05T23:29:02+00:00</dc:date>
        <title>campaign:slee_log_2</title>
        <link>https://rpg.rollinitiative.net/campaign/slee_log_2?rev=1444087742&amp;do=diff</link>
        <description>Slee's Ship Journal #2

dictated offsite

« Encrypted transmission 081078 begins »

One slither closer, Caslisse! Earlier today I was searching yet again through the docking records for some sign of Hosk's ship. You wouldn't believe the shape those records are in, the mountainous heaps of paperwork strewn through the office - I know this is a backwater planet, but didn't someone have a spare datapad lying around?! Thank my lucky scales that we'd spent so much time in the past pouring over old re…</description>
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        <title>campaign:slee_log_3</title>
        <link>https://rpg.rollinitiative.net/campaign/slee_log_3?rev=1448051744&amp;do=diff</link>
        <description>Slee's Ship Journal #3

« Off-site Encrypted transmission 081084 begins »

My scales are shaking with anger at the Empire... they just CANNOT leave us alone! I can only hope these parts we're carrying for the rebels can be used to strike a blow at those Imp scum.</description>
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        <dc:date>2015-11-20T20:37:40+00:00</dc:date>
        <title>campaign:slenahn_runa</title>
        <link>https://rpg.rollinitiative.net/campaign/slenahn_runa?rev=1448051860&amp;do=diff</link>
        <description>Slenahn Runa (&quot;Slee&quot;)

Current character sheet (PDF)

Description

	*  Male Slussi
	*  Age: 33
	*  Height: 6' (1.8m); average/fit build; black eyes; dark green scales &amp; large jagged scar on tail
	*  Career: Explorer
	*  Specializations: Fringer, Archaeologist

Characteristics</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-10-06T00:35:05+00:00</dc:date>
        <title>campaign:start</title>
        <link>https://rpg.rollinitiative.net/campaign/start?rev=1444091705&amp;do=diff</link>
        <description>Spitting Unark Campaign



Characters

PC's

	*  AD-87
	*  Jinx
	*  Kai &quot;Drall&quot; Bel Iblis
	*  Keva Trah
	*  Slenahn Runa

NPC's

Fyr

Details

	*  Group Obligation Chart
	*  Last session's mechanical results

≡ Character Journals

≡ Sessions

images</description>
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