Table of Contents

Starship & Vehicle Combat

House rules are available to make starship combat more interesting.

This is basically the same as personal combat.

  1. Determine initiative – Either a Cool (when ready) or Vigilance (unexpected) check. Most goes first, ties fall to most .
  2. Prepare initiative slots – Slots are either friend or foe and are filled when a character chooses so.
  3. Take turns in order. Some starships and vehicles can have multiple crew in them.
  4. End of the round. If the encounter is not over, jump to step 3 to take turns again. Certain effects may end.
  5. End of the encounter. Most effects are stopped, such as fear.

During each turn a character can perform the following:

Maneuvers

Actions

Critical Hits

You can view the Critical Hits chart here.