Table of Contents

Squads & Squadrons

Source: AoR GM Kit:28

  1. To create a squadron, the character who wants to lead makes an Easy () Leadership check as a maneuver. The leadership check represents both the leader’s command and the minion’s willingness to follow orders. Add if the minions are not as likely to follow orders.
  2. On success, the leader and lead up to 11 allied minions within engaged range. (Not crew members on board vehicles.)
  3. Squad minions do not receive a turn in combat and do not roll initiative.
  4. The squad’s silhouette is 1 size larger than that of its largest member.
  5. The leader may redirect any hit he suffers to a minion in the squad, which destroys or disables it. (Eliminates from encounter.)
  6. The squad remains in operation until it is disbanded by the leader as an incidental action, or all minions have been disabled or destroyed, or as a result of , , or a failed fear check.
  7. Upon disbanding, any remaining minions are formed into minion groups. They take their turns immediately after their former leader. Minions can rejoin a squad by spending 2 maneuvers during their turn.

Formations

  1. A leader can order his squad into a formation by making an Average () Leadership check as a maneuver. Add a boost if the minions possess Discipline.
  2. Success means the squad is transitioned to the formation, failure means the squad loses any formation benefits previous or otherwise.

Spending Advantage, Triumph, Threat & Despair during Squad Combat

Results Interpretations
If spent after a successful Leadership check to enter a formation, may enter the formation as an incidental action instead of a maneuver.
If targeting a squad or squadron, force one minion in it out of position. The leader loses the benefits of that minion until the minion returns to formation.
or On any check while leading a squad or squadron, spend to order it in to a new formation as an incidental action.
If targeting a squad or squadron, may eliminate one minion in it.
If leading a squad or squadron, the minion allies may make a free, immediate attack. Calculate this attack as if all the minions in the squad or squadron are an independent minion group. No minion group can have more than 5 ranks in a skill for the purposes of this attack, even if there are more than five minions.
If leading a squad or squadron, one minion is separated from it and placed at close range.
If leading a squad or squadron, cannot redirect the next successful attack to a minion.
or If leading a squad or squadron in a formation, that formation is broken.
If leading a squadron, a minor collision between squad mates occurs (see collision rules in the AoR Core, page 256). In addition, the two affected minions are separated from the squadron and moved to close range. Note that because minions are immediately incapacitated by Critical Hits, this means that both minions are lost unless their roll for the Critical Hit is 0.
If leading a squad or squadron, it is considered disbanded.

Squad Formations

Squadron Formations