Source: AoR GM Kit:28
Results | Interpretations |
---|---|
If spent after a successful Leadership check to enter a formation, may enter the formation as an incidental action instead of a maneuver. | |
If targeting a squad or squadron, force one minion in it out of position. The leader loses the benefits of that minion until the minion returns to formation. | |
or | On any check while leading a squad or squadron, spend to order it in to a new formation as an incidental action. |
If targeting a squad or squadron, may eliminate one minion in it. | |
If leading a squad or squadron, the minion allies may make a free, immediate attack. Calculate this attack as if all the minions in the squad or squadron are an independent minion group. No minion group can have more than 5 ranks in a skill for the purposes of this attack, even if there are more than five minions. | |
If leading a squad or squadron, one minion is separated from it and placed at close range. | |
If leading a squad or squadron, cannot redirect the next successful attack to a minion. | |
or | If leading a squad or squadron in a formation, that formation is broken. |
If leading a squadron, a minor collision between squad mates occurs (see collision rules in the AoR Core, page 256). In addition, the two affected minions are separated from the squadron and moved to close range. Note that because minions are immediately incapacitated by Critical Hits, this means that both minions are lost unless their roll for the Critical Hit is 0. | |
If leading a squad or squadron, it is considered disbanded. |