Sources: UaBS:27; SoF:119
The following rules can be used to simulate one round or hand of sabacc, a popular card game in the Star Wars universe. In sabacc, players attempt to develop a hand of ±23 using a deck of 78 chipcards that shift between positive and negative versions of their numbers until they are played.
| Results | Interpretations |
|---|---|
| Recover 1 strain as one of the cards in your hands unexpectedly flips in your favor. | |
| Add a Boost die to your next roll as you successfully bluff. | |
| Figure out an opponent’s tells and downgrade the difficulty of your next roll once. | |
| Reveal a positive or negative 23 and win the entire Sabacc pot (determined by the GM). | |
| Suffer 1 strain as one of the cards in your hand unexpectedly flips, forcing you to change your strategy. | |
| Add a Setback die to your next roll as you fall for an opponent’s bluff. | |
| You lose your ability to concentrate on the game, upgrading the difficulty of your next roll once. | |
| If you aren’t cheating, you bomb out, run out of chips, or are otherwise ejected from the game. |