Sources: FC:95
After a story-arc or adventure each PC's Reputation can be affected. If the PCs were publicly associated with a major positive event the GM can increase their Reputation by 1 level. Likewise if they were publicly associated wtih a major negative event the GM can decrease their reputation by 1 level. Reputation levels would only exist with in certain locales and is completely up to the GM.
Level | Name | Effect |
---|---|---|
3 | Beloved | Add to Charm and Negotiation checks. Add to Coercion checks. A PC may spend a Destiny Point to find a lead to a smuggling job (or other opportunity) or a lead to a particular person he wants to find. Unfamiliar NPCs frequently come to the PCs with jobs and requests (both lucrative and not) unsolicited. |
2 | Renowned | Add to Charm and Negotiation checks. Add to Coercion checks. A PC may spend a Destiny Point to find a lead to a smuggling job (or other opportunity for which his skills are suited). Unfamiliar NPCs occasionally come to the PCs with jobs and requests (both lucrative and not) unsolicited. |
1 | Respected | Add to Charm and Negotiation checks. Add to Coercion checks. |
0 | Neutral | Whether due to anonymity or a tumultuous past marked by great deeds both altruistic and wicked, people are not inclined to either fear or trust the reputation of the PCs (as always, add and as normal based on individual interactions and histories between the PCs and other characters). |
-1 | Feared | Add to Coercion checks. Add to Charm and Negotiation checks. |
-2 | Notorious | Add to Coercion checks. Add to Charm and Negotiation checks. A PC may spend a Destiny Point to have an uninvolved individual overlook one of his minor misdeeds out of fear of his dark reputation. |
-3 | Dreaded | Add to Coercion checks. Add to Charm and Negotiation checks. A PC may spend a Destiny Point to have an uninvolved individual overlook one of his minor misdeeds or to cause a single minion NPC flee in terror from an encounter with him because of the weight his name carries. |