During each turn a character can perform the following:
Brawl
or Melee
check against self. Add if attempting Ranged Light
and if attempting Ranged Heavy
. Gunnery
cannot be used while engaged.Melee
or Brawl
. Gain when attacking with Ranged
or Gunnery
.Melee
or Brawl
.Brawl
skill check. Base damage is Brawn, engaged range, critical rating of 5 and Disorient 1 and Knockdown qualities. The attacker can choose to target strain instead of wounds.You can view the Critical Injury chart here.