During each turn a character can perform the following:
Brawl or Melee check against self. Add if attempting Ranged Light and if attempting Ranged Heavy. Gunnery cannot be used while engaged.Melee or Brawl. Gain when attacking with Ranged or Gunnery.Melee or Brawl.Brawl skill check. Base damage is Brawn, engaged range, critical rating of 5 and Disorient 1 and Knockdown qualities. The attacker can choose to target strain instead of wounds.You can view the Critical Injury chart here.