Source: FC:87
Each round players throw two chance cubes. Each player can choose to re-roll a single chance cube once. The goal is to obtain pairs of matching symbols. Then one player throws the hintaro, a special chance cube that modifies the results for each players' roll. The highest ranked result wins the entire pot.
| Dice Symbol | Hintaro Name |
|---|---|
| Tukar | |
| Kulro | |
| Hin | |
| Taro |
| Name | Dice | Rank |
|---|---|---|
| Tukar to Kulro | 1st | |
| Quad Kulro | 2nd | |
| Tukar Tukar | 3rd | |
| Kulro Kulro | 4th |