Table of Contents

Æffects

All Æffects:

Concept

There are three types of Æffects:

Design

Armor

ChangeCost
+1 soak (to the max of 4)+1 times the new value, sequentially.
+1 soak (to the max of 4)+1 times the new value, sequentially.

Weapon

ChangeCost
+2 base damage +1 for first two
+2 for additional
-1 Crit, to min of 1+1
Increase Range band+1
  1. Choose a skill: Usually a combat skill or the Discipline skill
  2. Starting damage is +1
  3. Starting crit is 4

Qualities

Item QualityÆmber Cost
Positive Qualities
Accurate+1 per rating (to a maximum of 4)
Auto-fire+2
Blast+1 per two ratings
Breach+4 per rating
Burn+1 per rating
Defensive +1per rating
Deflection +1 per rating
Disorient+1 per two ratings
Ensnare+1 per rating
Knockdown+1
Linked+1 per rating
Pierce+1 per two ratings
Reinforced+3
Stun+1 per two ratings
Stun Damage+0
Sunder+1
Superior+1
Vicious+1 per rating
Negative Qualities
Inaccurate–1 per rating
Inferior–1
Prepare–1 per rating
Slow-Firing–2 per rating

Utility

Every Æffect adds to the check.

Powers

The Æmber cost is equal to the new number of powers.

See powers on pages 171 to 175.

Gather Components

Make Skill Check

Make a Hard Æmbercraft check. Increase difficulty for each additional power to max Formidable .

Spend 3 extra Æmber to reduce difficulty of the check by one, to a min of Hard.

Missing Æmber may add one or more or suitable components may add .