Table of Contents

Potential

The Great Clockmaker has an intended role for every individual in the Clockwork, but He has also blessed them with free will. Those who actively pursue their role in the Clockwork will benefit from its support and protection. Those who actively embrace their free will find ways to create and seize opportunities to move according to their own desires. The balance of these two impulses is called a character's Potential, and it is measured by two traits: Purpose and Ether.

These are variable traits and a character may choose to spend points of Purpose and Ether, lowering their temporary rank by one each time this is done. Doing this can achieve a variety of effects within the game. You may normally only spend 1 point of Potential of either type per turn.

A character's Potential can also be tainted by grievous sin, gaining ranks in a trait called Chaos (aka Corruption). Points of Chaos cannot be spent like Purpose or Ether.

Ether

The extent to which someone chooses to step outside the Maker's role for them within the order of the Clockwork is represented by your ranks in Ether. Ether may be spent to stretch chance and circumstance to bring about a different result than what was intended.

Purpose

Purpose is an abstracted measurement of the bond a character has with their intended role in the Clockwork. Purpose can therefore be spent to prevent outcomes that would thwart a character's efforts to fulfill their role.

Regaining Spent Purpose and Ether

At the beginning of each session, every character regains one temporary rank of Purpose and Ether up to their fixed maximum. (Pureblood characters receive 2 Purpose and 1 Ether).

During gameplay, once per session, when you take a significant and selfless action that bolsters the orderly nature of the Clockwork or your role within it, you may regain 1 point of Purpose. Likewise, once per session, regain 1 point of Ether when you take a significant and selfless action that introduces or supports change in the Clockwork. The Narrator determines which actions qualify for this award.

Corruption

Chaos measures how far a character has fallen from grace. Actions that are abhorrent to the Clockmaker, which stain your soul and allows the Pontus to warp you:

When you participate in or allow the above to occur because of your action, inaction, or shortcomings, you immediately gain one point of Chaos. If your Chaos rank is already at 5, instead of taking more Chaos a Pontus Event is immediately triggered.

Chaos makes Pontus Events more severe, and you may only rid yourself of Chaos points by performing sincere and meaningful acts of contrition, receiving absolution from the Church, direct exposure to the purity of the Clockwork, or by triggering a Pontus Event.