Table of Contents

Assets & Liabilities

Assets represent the chances you've had to better yourself, noteworthy perks you have inherited, unique gifts acquired, or honors received. Liabilities represent significant drawbacks and obstacles that are difficult to avoid or overcome.

In addition to Assets & Liabilities taken at character creation, the Narrator may assign temporary assets & liabilities throughout the course of a game to represent the positive or negative ramifications of story events and character choices. A temporary asset will remain for a set time period determined by the Narrator to fit the story, but it can be made permanent by spending 7 experience points (see p 172). A temporary liability will normally be resolved over the course of a season/campaign arc; if a character wishes to make it permanent they can do so to immediately gain 5 experience points.

Permanent liabilities may be removed if a character is able to resolve the cause of the liability, through gameplay and the approval of the Narrator; to permanently remove it you may spend 7 experience points.

Assets

(See narrative descriptions on pp. 155-159 in the CD Core Rulebook)

Liabilities

(See pp. 165-168 in Core Rulebook - some will need to be adapted)