Table of Contents

Balmorran One-Shot: "Identity Theft"

Pitr Illya, noted con-man and smooth-talker, has assembled a team of experts to perform a daring heist on board the Balmorran Star, a luxury cruise starliner. Obtain the ancient Astrolabe of Ban-Du that is up for auction and replace it with a forgery. Governor Venetari is the owner of both the Astrolabe and the Balmorran Star, and will need to be impersonated in order to get past his personal vault security measures.

Player Characters:

The Plan

Pitr explains the plan to the group:

1. Infiltrate the Balmorran Star:

2. Gather Intel/Prep

3. Steal the Astrolabe

Simple. Easy-peasy. You are all skilled enough to improvise should anything not go according to plan. I will oversee the operation and coordinate through the comms. I anticipate being a red herring for Varentari's security forces.

This artifact is extremely valuable to our employer, and we will receive 1.2M credits upon delivery, to be split equally among us.

Session Results

The party barely succeeded at stealing an imitation of “The Astrolabe of Be-Du”, triggering alarms and causing a general kerfuffle. The team managed to evade capture, and are rocketing off to a safe house (although several members smell like garbage - it was a handy but smelly escape route).

Unbenownst to all except Pitr, their secret employer was Venetari himself, hoping to uncover the flaws in his security system. (He only knew that Pitr was involved, not the rest of the team - hence Pitr generally staying out of direct action to avoid blowing their cover).

The governor was hoping to have a harder time catching the intruders, but apart from some temporary disruption to security, it turned out well for him. The auction the next evening proceeded without a hitch, and made a handsome profit on the real Astrolabe, selling it to a team of adventurers led by Garner Rel & Jek Tassom.

Pitr thoroughly enjoyed the rest of the cruise… the easiest heist he's ever ran.