Table of Contents

Kleave

Description

Story

Very little about Kleave could be answered by asking him directly. He barely seems aware of where he came from or even if there are others of his kind. Being a unique specie in this world he mostly seemed content wandering about from place to place as though following a well trodden road, even to places he had never been before.

Regardless of when or where however, most every place he ends up at he seems to at least have passing familiarity. His recollections however have an astonishingly wide and unnatural berth. He has been observed assessing ruins as though they were once favorite haunts, speaking of people who may have been lost to dust and the passing of ages. More strangely however is seeming remembrance of things yet to pass. Disasters, great events, and the transpositions of peoples and cultures, seemingly recalled as though they were reminiscence of the past.

It is even more shocking then that all of this knowledge comes from a creature with the composure and mind of a child. His most reliable memory can go back as far as 10 years but any recollections beyond that feel like faint echos lost in the miasma of time. It shouldn’t come much as a surprise then to anyone that Kleave seems to appreciate living more in the now than anything else, with a decidedly cheerful disposition and a decidedly ‘lais-ser-faire’ attitude to events around him.

Perhaps the most meaningful thing to happen to him recently is partnering with one Erdrick Frudnick (friends just call him ‘Nick’). A mercenary working for the Nora Guild he’s often tasked with searching ruins or else investigating strange events in the steed of other officials or for private contracts. Having run into Kleave he found use in the skybold’s occasional clairvoyance, as well as his abilities to work as a scout or reconnaissance on missions. It also provided Kleave with a bit of stability, no longer needing to forage or find odd work to sustain himself, that and it also felt familiar to him somehow, as most other paths in his life.

In his time working with Nick he had also learned, or seemingly re-learned many skills. While Kleave he had always moved about with a lazy float through the air, and was adept at using what looked to be the power of his mind to manipulate objects out of reach of his hands, he greatly expanded on these abilities as their work demanded them. Being able not just to levitate he soon learned to also climb any surface as though it was the ground. Most impressive however was his developed ability to handle large weapons; using his mind, his hands, as well as his natural gliding through the air it allowed him to fight, if he needed to, in a way that was very unconventional to most fighters and leaving them to defend themselves from truly unusual angles.

They had formed a steady partnership together, and rarely were they seen apart on missions. That was however until roughly 4 months ago, when he was tasked with investigating the silence from Shroudreach. They had arrived in Applegrove and spent several days there, questioning the locals and preparing for the eventual trek. In a strange change of operations however, Nick asked that Kleave stay in the village and to wait for his return. Kleave didn’t question this, somehow feeling that this was just how their trip was meant to go. Nick left the next day and had not been seen since, although again Kleave did not feel overly worried, whether it was faith in Nick’s return or else feeling again this was how it was meant to happen.

In the meantime, Kleave had started to ingratiate himself in the village, whether doing odd-jobs for Christina in the way of helping to deliver baked goods, or assisting Tisbeth at the pub in cleaning or fetching the odd supply. As the months passed however Kleave started to feel the urge to go to Fogspear; and while looking for Nick felt to be a part of it another conflict of when would be the right time to leave also played on his mind. He was sure the sign would come to him for when he would depart, it would only be a matter of time…

Motivations

Characteristics

3
3
2
2
3
1
0
13
0
11
0
12
8
3
1

Skills

Skill © Pool Rank
Brawl (Br) 0
Melee Light (Br) 1
Athletics (Br) 1
Medicine (Int) 1
Perception (Cun) 1
Piloting (Ag) 0
Riding (Ag) 0
Stealth (Ag) 0
Survival (Cun) 1
() 0

Talents / Skills / Abilities

Species Features

Tier 1

Tier 2

Weapons & Armor

Gear