====== Reputation ====== Sources: FC:95 After a story-arc or adventure each PC's Reputation can be affected. If the PCs were publicly associated with a major positive event the GM can increase their Reputation by 1 level. Likewise if they were publicly associated wtih a major negative event the GM can decrease their reputation by 1 level. Reputation levels would only exist with in certain locales and is completely up to the GM. ^Level^Name^Effect^ |3|Beloved|Add `bo``bo``bo` to Charm and Negotiation checks. Add `se``se``se` to Coercion checks. A PC may spend a Destiny Point to find a lead to a smuggling job (or other opportunity) or a lead to a particular person he wants to find. Unfamiliar NPCs frequently come to the PCs with jobs and requests (both lucrative and not) unsolicited.| |2|Renowned|Add `bo``bo` to Charm and Negotiation checks. Add `se``se` to Coercion checks. A PC may spend a Destiny Point to find a lead to a smuggling job (or other opportunity for which his skills are suited). Unfamiliar NPCs occasionally come to the PCs with jobs and requests (both lucrative and not) unsolicited.| |1|Respected|Add `bo` to Charm and Negotiation checks. Add `se` to Coercion checks.| |0|Neutral|Whether due to anonymity or a tumultuous past marked by great deeds both altruistic and wicked, people are not inclined to either fear or trust the reputation of the PCs (as always, add `bo` and `se` as normal based on individual interactions and histories between the PCs and other characters).| |-1|Feared|Add `bo` to Coercion checks. Add `se` to Charm and Negotiation checks.| |-2|Notorious|Add `bo``bo` to Coercion checks. Add `se``se` to Charm and Negotiation checks. A PC may spend a Destiny Point to have an uninvolved individual overlook one of his minor misdeeds out of fear of his dark reputation.| |-3|Dreaded|Add `bo``bo``bo` to Coercion checks. Add `se``se``se` to Charm and Negotiation checks. A PC may spend a Destiny Point to have an uninvolved individual overlook one of his minor misdeeds or to cause a single minion NPC flee in terror from an encounter with him because of the weight his name carries.|