====== Morality ====== Source: FaD: 48, 322 ===== Triggering ===== * Before a session the GM should roll a d10 and compare the number on the die with the ones digit of each character's morality. If they match it triggers. * When triggered the GM and player should both make an effort to engaged the character's emotional strength or emotional weakness (or both) in a crucial encounter or decision during that session. * If a player's morality triggers and is successfully engaged during the session then when rolling conflict at the end double the die roll result. ===== Conflict ===== Conflict is always reset to 0 at the start of a session. Players can earn conflict by: * Using dark side results to generate Force points. * Performing certain narrative actions. * Generating certain results when failing a fear check. * If failed, the PC can generate a number of conflict equal to the difficulty rating of the check. * On a `despair` may cause the conflict generation automatically. ===== Conflict and Morality ===== * When a session is over, roll a d10 and compare the result with total Conflict earned that session. * If the die result is less than the Conflict earned subtract die result from the Conflict and decrease Morality by that amount. * If the die result is more than the Conflict earned subtract the Conflict from the die result and increase Morality by that amount. * If the die result and Conflict are equal no adjustment is made. ===== Morality Thresholds ===== * Dark Side Threshold * Triggered when Morality drops below 30. * The character generates Force points using dark side results `da`. If you want to use light side results `li` you must flip a Destiny Point and suffer strain equal to the number of Force points generated. * On session start, flip one light side Destiny Point to dark. * When Morality is below 20, decrease strain threshold by 1 and increase wound threshold by 1. * When Morality is below 10, decrease strain threshold by another 1 (2 total) and increase wound threshold by another 1 (2 total). * Light Side Paragon Threshold * Triggered when Morality increases above 70. * On session start, add one light side Destiny Point to the pool. * When Morality is above 80, increase strain threshold by 1. * When Morality is above 90, increase strain threshold by another 1 (2 total).