====== Environmental Effects ====== Source: EotE:212 ^Effect^Description^^ |Concealment|Add `se` to ''Ranged'', ''Gunnery'' and ''Perception'' checks depending on level of concealment. Add `bo` to any ''Stealth'' checks depending on level of concealment.|| |Difficult/Impassable Terrain|Spend twice as many maneuvers to move through difficult terrain. Impassable terrain requires skill checks.|| |Gravity|Heavier than normal adds up to `se``se``se` to any ''Brawn''-based checks and ''Coordination''. Lighter than normal adds up to `bo``bo``bo`. Zero gravity does not add `bo` or `se` but it counts as difficult terrain.|| |Water/Swimming|Counts as difficult terrain unless a skill check is needed. A character can hold his breath for a number of rounds equal to his ''Brawn'' rating. After that the character is suffocating.|| |Vacuum|Can hold breath the same was under water. Also suffer 3 wounds per round and an additional critical injury per round when the wound threshold is reached.|| |Fire, Acid, Corrosive atmospheres|The GM assigns a rating (usually 1-10) and the character suffers that many wounds per round.|| |Putting out fire on self|Rolling around on the ground can put out a fire. It’s a ''Coordination'' check against `di``di` on hard surfaces and `di` on soft surfaces. Jumping into water also puts the fire out.|| |Suffocation|Suffer 3 strain at the beginning of each turn. Suffer a critical injury each turn after exceeding strain threshold.|| |Falling|Suffer damage and strain. Damage is reduced by soak but strain is not.|| |:::|Short|10 damage & 10 strain| |:::|Medium|30 damage & 20 strain| |:::|Long|Incapacitated & a critical injury at +50 & 30 strain| |:::|Extreme|Incapacitated & a critical injury +75 & 40 strain or death.| |:::|Damage can be reduced by making an average (`di``di`) ''Athletics'' or ''Coordination'' check. Each `su` reduces the damage by 1 while each `ad` reduces the strain by 1. A `tr` could reduce the distance by one range band.||