====== Sharn Gashnahk ======
===== Description =====
* Sunderlands Orc
* Female
* Height: 6' 5"
* Build: athletic
* black hair
* red eyes
* scar on face - result of a particularly bad choice of alchemical ingredients
* Age: 19
* Career: Scholar
{{:nihilo:sharna_in_lab_1k_x_1k.png?direct&500|}}
===== Motivations =====
* Strength - Curious: Sharn wants to know about //everything// and //everybody//
* Flaw - Recklessness: her bouts of "amiable violence" are often ill-considered
* Desire - Expertise: She's always looking for the next concoction to please her own curiosity and to offer to Memona
* Fear - Pessimism: What if she's wrong and it's //not// all going to work out? What if deep down, others //don't// find everyone so interesting? The more she learns about others, the more this kernel of worry pops up.
===== Characteristics =====
//All stats are without gear//
theme: terrinoth
brawn: 4
agility: 2
intellect: 3
cunning: 2
willpower: 2
presence: 1
soak: 4
wounds: 16
woundscurrent:0
strain: 11
straincurrent:0
encumbrance:9
encumbrancecurrent:5
meleedefense: 1
rangeddefense: 1
===== Skills =====
4,2,3,2,2,1
alchemy,3,x
mechanics,1,x
medicine,1,x
perception,2,x
skulduggery,1
survival,1
runes,0,x
brawl,2
adventuring,1,x
forbidden,0,x
lore,0,x
geography,0,x
athletics,1,x
vigilance,1
ranged,1,x
geography,1,x
===== Heroic Ability =====
* Name: Memona's Child
* Origin: Favored by Unseen Forces (i.e. Memona, The One True Goddess)
* Primary Effect: Paragon / Alchemy (remove 1 `di` dice of choice post-roll)
* Upgrade: Story (only takes 1 SP to trigger)
* Upgrade: Secondary/Empowered (+`bo` when active)
* Upgrade: Duration (lasts 2 turns)
===== Talents / Skills / Abilities =====
* Tenacious (race ability): after hitting a target w/ a successful combat check, add `bo` to further checks targeting that character until end of encounter
* Knack for It / Alchemy (Tier 1): remove `se``se` from Alchemy checks
* Tavern Brawler (Tier 1): add `GAD` to Brawl checks and combat checks using improvised weapons
* Adventurer (Tier 2): Athletics & Knowledge(Adventuring) become career skills
* Challenge (Tier 1): 1x/encounter, opponents in short range add `bo` to checks against Sharn & `se``se` to checks against anyone else [maneuver]
* Heroic Recovery (Tier 2): 1x/encounter, spend 1 SP to heal strain equal to ranks in Brawn [incidental]
* Potent Concoctions (Tier 3): During an alchemy check, if `tr` rolled then roll another `pr` and add results to check. If `de` rolled then roll another `ch` and add results to check. (cannot be stacked)
* Lucky Strike (Tier 2): may spend 1 SP to add Brawn's worth of damage to a successful combat check [incidental]
* Natural [Brawl / Alchemy] (Tier3): 1x/session, may reroll a skill check that uses one of the two chosen skills
* Defensive (Tier 4): +1 Ranged/Melee defense
* Clever Retort (Tier 1): 1x/enc, as out-of-turn incidental add `th``th` to another character's social check
* Dual Strike (Tier 3): when making combined melee check, may spend 2 strain to activate 2nd weapon (instead of `GAD``GAD`)
===== Weapons & Armor =====
* Dwarven Katar [2]: Brawl, +2 damage, Crit 2, Engaged, Accurate, Knockdown (Enc 2)
* Chainmail: +2 Soak, 2 HP (Enc 3)
* monk's robes
===== Gear =====
* Shadow Bat heart necklace
* alchemist's kit (Enc 3)
* flasks (5)
* health elixir
* Silver: 2
* Copper: 494
* supplies for explosive & health potions