====== Æffects ====== All Æffects: * start with Æmber cost of 1 * have encumbrance of 1 * are immune to Sunder ===== Concept ===== There are three types of Æffects: * Armor - protection * Weapon - attacking * Utility - anything else ===== Design ===== ==== Armor ==== ^Change^Cost^ |+1 soak (to the max of 4)|+1 times the new value, sequentially.| |+1 soak (to the max of 4)|+1 times the new value, sequentially.| ==== Weapon ==== ^Change^Cost^ |+2 base damage| +1 for first two | |:::| +2 for additional | |-1 Crit, to min of 1|+1| |Increase Range band|+1| - Choose a skill: Usually a combat skill or the Discipline skill - Starting damage is +1 - Starting crit is 4 ==== Qualities ==== ^Item Quality^Æmber Cost^ ^Positive Qualities^^ |Accurate|+1 per rating (to a maximum of 4)| |Auto-fire|+2| |Blast|+1 per two ratings| |Breach|+4 per rating| |Burn|+1 per rating| |Defensive |+1per rating| |Deflection |+1 per rating| |Disorient|+1 per two ratings| |Ensnare|+1 per rating| |Knockdown|+1| |Linked|+1 per rating| |Pierce|+1 per two ratings| |Reinforced|+3| |Stun|+1 per two ratings| |Stun Damage|+0| |Sunder|+1| |Superior|+1| |Vicious|+1 per rating| ^Negative Qualities^^ |Inaccurate|–1 per rating| |Inferior|–1| |Prepare|–1 per rating| |Slow-Firing|–2 per rating| ==== Utility ==== Every Æffect adds `BO` to the check. ===== Powers ===== The Æmber cost is equal to the new number of powers. See powers on pages 171 to 175. ===== Gather Components ===== ===== Make Skill Check ===== Make a Hard `DI``DI``DI` Æmbercraft check. Increase difficulty for each additional power to max Formidable `DI``DI``DI``DI``DI`. Spend 3 extra Æmber to reduce difficulty of the check by one, to a min of Hard. Missing Æmber may add one or more `SE` or suitable components may add `BO`.