====== Quick Notes From the Cabin: ====== {{:campaignrebel:balmorra_scheme.pdf|}} __Damaria:__ *Arda I: Integrating into Rebellion, but not trusting, view command as suspect/inpect *Meeting Arali - she is interested as a resource for the Force *Balmorra Star: *Pitr, Abinar, Swift triangle - charming guy, helped you escape, led to romance; confusing. She doesn't want romance, but "friends" with Abinar, a little creeped out. *A bit suspicious of Varentari, worried that Swift is so vehement. __Dash:__ *Arda I: indoctrinated into rebel command; question about parents (obligation); *Balmorran Star: Koyi - originally saved her, light connection; worked for Balmorran Star (via Telmarr - she was Telmarr's eyes and ears), she was coming on to him. *B/ Dash & Kay - after Dust settles Koyi is still after Dash - doesn't want to offend either, doesn't know how to handle conflict *Okay w/Damaria *Not dealt with Sam's suicide. *confident in his abilities. *Assistant trainer. Searching for parents. Dash connect with Telmarr; impasse with relationships. __Arali:__ *Views team as competent but raw, Rebellion stretched thin, happy to find connection to Rebellion and finally act - peace & justice in the galaxy; general - rank feels undeserved, but makes sense. *She's looking for her ship, the kid on it. *Adopt covert training, camouflage. *She's keeping tab on Varentari, ------> social chess, meet for informant, as a "concubine"; high quality non-permanent disguise ---> green *Commune with Force Ghost - partner managed to become one. Trip, human - interrupts her at inconvenient times; cocky, show off, a little crass. Maybe others start hearing him. *interested in group dynamics, esp. Girls & Swift __Swift:__ *Hard time leaving Balmorra *Arda I: solidifed that he doesn't want to rely on the Alliance too much *Droids: Force enlightenment. He realized he had a problem that clouded his judgment. __Kay:__ *Arda I: Rebellion saved her, trained her, brought back to Dash; *Balmorran Star: thinks she hit killing blow on ISB agent - insecurity around being an assassin plus the roller coaster. *seed of uncertainty, rival *connect with Arali (sisterhood) *Get job through Telmarr __Sprend:__ *Killing Lars - wanted him dead, preferred to draw it out (wanted harsh reality), feels weird *Arda I: Sith statue/stone, object in his pack - not told anyone about it; not questioning his own sanity, attributing it to the Force; stone is an artifact connected to the Force; solidarity with team - finds new rank humorous, but takes it seriously, wants to own it *Training - survival & sniping, farming; hunt with Swift __Tor:__ *Trusts Via more; liaison to sister; told party about his family - it's not haunting him. *Party no longer a "job"; faith in Rebellion, rank thing: wants to learn more about command - didn't feel good about how he performed at Balmorra Star. *Studying leadership (career skill in Deception). Working with logistics, training mechanics, building, guys underneath him training them Tor's Sister: who sold family out? She had a chip on her shoulder, get resources, independent. Varentari: knows about everyone's Force stuff, Arali saved from assassination; Swift against him, Arali might develop friendship. He would also try to influence Kay ----> Telmarr __Loose Ends:__ *What's up with Pitr? (maybe less now, back pocket) *Abinar *Proper communications (internal email system back up & running) *Holocron/Jedi Temple *Firebird - General that knows about D, and another Firebird part of the Alliance, framed D, still on Balmorra, traitor to Empire *Dash's Parents - arrested by empire?? MK-testing up powers